So the other day I had the pleasure to finish
God of War, the last time I was that intrigued
in a single player story was back when I played
Horizon Zero Dawn.
It’s not often that I’m left emotional
after finishing a game but at the same time
happy knowing that games like this still exist.
God of War somehow managed to leave me in
a pool of emotions.
I was proud to see a developer put in that
much effort into a compelling story but I
was also left drowning in my own sorrows because
I knew the game was over.
I’ve been playing multiplayer games for
about 15 years, back then my ideal game would
usually consist of some sort of online mode
that allowed me to test my skills against
Fast forward to the present day and now I’m
looking for a compelling story that allows
me to spend countless hours on, without the
worry of getting disconnected.
God of War is one of those games.
Not only does it nail the campaign, but it
also gives players enough content to easily
last them a good few days.
It’s a game that has the players’ best
interest in mind.
There are no loot boxes and paid expansions,
leaving everything it has to offer on a single
disc, whereas online games are quite the opposite.
Electronic Arts believes that being online
is the future, scrapping any story driven
content we could’ve had.
God of War is proof that there are still developers
that do this because they love making games.
Santa Monica Studios isn’t in it for the
Their main concern is delivering a rich story
that compels everyone that there is still
a future in single player games.
Now the best form of sales is a good word
of mouth, if something isn’t necessarily
enjoyed, players won’t be talking about
In a day and age where we have access to almost
every form of social media, it has never been
easier to express an opinion.
A lot of God of War’s success comes from
that which is deeply rooted in how amazing
that game is.
It was the most sold game on PlayStation for
the last two months, proving once again that
story driven franchises like this are far
So what makes God of War so revolutionary?
Well it’s more than just a great story.
It’s a technical masterpiece taking full
advantage of the power behind the PlayStation
4 systems, as well as being this perfect blend
of enticing gameplay that evolves over time.
If you’re someone that loves slashing away
as you progress through the single player,
you can do that, but you are also given the
opportunity to upgrade or switch out your
attacks in order to deal more damage.
Some of these attacks have you combining certain
buttons in order to pull off something amazing,
but if you get it wrong, the game can severely
punish you for it, especially if you’re
facing one of the greater foes.
There were definitely times I got frustrated
but knowing that I can save the game anytime
and just come back when I felt like it made
it a little more enduring.
There was never time where the game pulled
me back further than what I needed to be in
order to prolong gameplay, something a lot
of games try to do in order give you a sense
There were also times where puzzles felt fairly
challenging, but not to the point where you
wouldn’t be able to figure them out.
Everything is well within your capabilities
as long as you put your mind to it.
God of War and games similar to it are the
backbone of video games.
They are proof that single player is still
alive and well, taking huge revolutionary
steps backwards to where games were done out
Developers like this deserve 100% of the recognition
and that’s exactly why I’m here today.
I have gotten so competitive over recent years
that I’ve forgotten what it’s like to
sit back and enjoy something.
Thanks to God of War, I now have a new perspective.
So there we go, that was very different from
what I usually cover on the channel, but if
more games like this come out, you can be
certain I’ll be here talking about them.
Anyway I hope you enjoyed this video, smash
that like button if you did and hopefully
I’ll see you in the next one.