10 Best Local Multiplayer PC Games (You Can Now Play Online With Steam)

10 Best Local Multiplayer PC Games (You Can Now Play Online With Steam)


Local multiplayer games can be pretty great.
All the fun of multiplayer, but with a mate close enough to give a dead arm when they
rinse you or bugger up if you’re playing co-op. Thanks to Steam Remote Play Together,
you don’t need to share a sofa to play these games anymore. Remote Play Together lets you stream a game
to a friend’s PC, where both of you can play it at the same time in separate places.
In effect, it adds online multiplayer to couch co-op games *and* you only need one copy of
the game to do it. Quite a lot of games support Remote Play Together,
so if the service has you feeling curious but you’re overwhelmed by the options that
you have, I’ve picked a few of the team’s favourite games that work with it for you
to take a look at. While we’re talking about options and quite
a lot of things, there are quite a lot of options for shiny metal posters with fancy
magnetic mounting systems on Displate. We’re partnered with them at the moment and have
our own store page, which you can check out by clicking the link in the description. Portal 2 is what would happen if BBC3 made
a video game. The comedy is largely awkward and self-depreciating, dark and ironic. It’s
also got Stephen Merchant in it. Upsetting me greatly, Merchant doesn’t feature in
Portal 2’s co-op campaign, but the sense of humour is definitely still present. It’s
also a Remote Play Together game! Honestly, it’d be awkward if it wasn’t, seeing as
Valve made it. It can come out a bit… fuzzy on the end of the player who isn’t running
the game on their machine, but it’s still very playable. You and your co-operative buddy are a pair
of Aperture Science testing robots, Atlas and P-body, made by GLaDOS in an attempt to
phase out human testing. You both go through a series of test chambers, each designed with
co-op at the forefront. There’s this chamber where some carefully-placed portals allowed
us to make use of some energy platforms, and there’s also this one where you have to
use a prism cube to direct a laser into some turrets, though that didn’t stop me from
repeatedly singeing Alice with it. The best bit by far about Portal 2’s co-op,
though, is being able to do cute gestures at and with each other. Or rather, being able
to leave your co-op partner hanging. Your mate can initiate a high-five, and if you
wander over to them then it’ll play out. But, if you ignore them for long enough, they
put their hand down and get all sad. If you’re playing as Atlas, you can also pinch P-body’s
head off of him and put it on the ground. Absolutely hilarious. Remember that big argument on the internet
about Cuphead’s difficulty way back when? Guess what, here are two games journalists
being bad at it again. Both aesthetically and musically, Cuphead is sublime. You’re
two 20’s animation-style people made of drinking vessels, Cuphead and Mugman, and
after a dodgy gamble with the devil, you have to go out to collect souls that he’s owed.
This “collecting” consists of you taking on some nasty bosses, like this psychic carrot
and this duo of rough and tumble fighting frogs. There are also run-and-gun platformer segments
that can be equally as tricky, but just as entertaining. I’m sure with a bit of practice,
Alice and I won’t be absolutely awful at Cuphead, and learning the patterns of the
boss fights and successfully dodging and shooting was pretty satisfying. No latency issues through
Remote Play Together here either, which is especially important for something like this.
Honestly worth battling through with a friend, if only for emotional support. Overcooked 2 is a game that makes me understand
why the culinary industry has such a big cocaine problem. You and up to four of your mates
are tiny little chefs in various kitchens, each containing more health and safety violations
than the last. You have to prepare, cook, and serve food requested by customers before
individual order timers run out, otherwise you fail. This is easier said than done, because each
kitchen has its own obstacles that hinder your cooking abilities. Some have Chinese
dragons that push you around the workspace, others have magic mirrors that teleport you
seemingly at random to other mirrors, and sometimes those mirrors will lead to sheer
drops, and some maps have floating platforms that you have to manually move around in order
to access certain ingredients and utensils. All this is especially unhelpful when a bit
of the kitchen you can’t access has a pan on the hob, with food in it that can burn
if you leave it too long. If a fire breaks out it’ll spread, so you have to put it
out with a fire extinguisher, which might be in an equally as difficult to access part
of the kitchen. Overcooked 2 is a single-screen co-op experience,
so playing it locally or online bears no difference. If you want to inflict food-based anxiety
on your friends, the Remote Play Together functionality makes that a lot cheaper for
all involved. There are two Nidhogg games. Nidhogg 2 has
updated graphics with basic character customisation, new levels, and an assortment of weapons beyond
just the rapier. My preference, on account of its simplicity, lies with the first. While
personally I think the first Nidhogg looks aesthetically more pleasing than the sequel,
it’s a lot more basic. The characters are just single-colour pixels cut out into the
shapes of people, each environment uses quite a limited colour palette, hell, even the aspect
ratio is locked at 4:3. But rather than feeling sparse, that simplicity makes Nidhogg feel
refined. Everything is about the swordplay. You square
up to your opponent, rapiers drawn. You adjust your stance, so do they. Stepping back and
forth, getting in a thrust, trying to find a good moment to disarm your foe. There’s
a tension. Particularly if you play with the music turned off, which, as lovely as it is,
is what I do. It’s like a real-life sword fight, with the focus on measuring up your
opposing swordfighter. It’s psychological. You’re not whacking each other, clashing
blades, jumping around. You’re just being patient, and trying to spot an opening. Once
you do, it’s all over in a single stab. Or, you can be a s**tlord, rolling into the
other duelists, kicking their knees to knock them over, and ripping their throats out.
Rinse, repeat. That won’t always work, but when it does, it’s pretty effective. Nidhogg
is a game that can be as measured or as chaotic as you’d like it to be. That nail-biting
tension that lingers when two of you are having a proper fence can be addictive, though, and
it’s all the more satisfying when the person on the other end of the sword pointed at you
is another human being. Because then you can laugh and jeer at them when you get swallowed
by a giant flying worm, locking in your victory. If you watched our streams at EGX a couple
of months ago, then you’ll remember how much we royally s**t on it trying to play
Heave Ho, a co-op climbing physics game. Each player is a little spherical person with two
unsettlingly long arms, at the ends of which are unsettlingly big hands. Right trigger
lets you grab with your right hand, and left trigger with your left hand–we’d recommend
using a controller for this one–and you have to scale environments by pulling and swinging
yourself about, often in tandem with your co-op buddies in order to get the momentum
and the reach to scale larger distances. Alice and I breezed through the first few
stages, which confirms one of two things: either Heave Ho is a lot less chaotic with
two players instead of three, or Matthew’s just really bad at the game. Which one is
it? I’ll leave that up to you. In Lovers In A Dangerous Spacetime, you and
up to four of your friends pilot a big round spaceship through a variety of environments
in order to defeat the evil forces of Anti-Love and rescue kidnapped space rabbits. You do
this by running about the big round spaceship to different ship controls. This panel does
the steering, this panel does the shields, this panel does the guns, and so on. The bulk of the game is you panicking as you
wildly run about to each of the different ship controls to try and not get blown up
by weird robot space bugs. It’s a really fun time! It’s also exclusively couch co-op,
so Remote Play Together has finally made it possible for you to play an incredibly cute
and charming game where you scream at the people you’re playing with to GO AND TURN
ON THE F**KING SHIELDS without having to be sat next to them! Wilmot’s Warehouse is an RPS site favourite.
It sees you assuming the role of Wilmot, a tiny cube man with a smiley face working in
a warehouse. You get shipments of other cubes with symbols on them, and are left to sort
things into different categories. The fun comes from how open to interpretation each
symbol is, and you have to lay out your warehouse in such a way that you can later deliver them
to the front desk in time every day. A lot of the fun in Wilmot’s Warehouse comes
from seeing how different people organise their warehouses. Did you put this thing that
looks like a boat in a collection of vehicle shapes? Or did you put it in the “beach
stuff” section? Did you even think it looked like a boat? Because every new warehouse introduces
items to you in different orders, each item can appear to be something completely different
depending on the context in which you see them. The co-op mode makes player two a little cube
man with a clown face. You both organise the same warehouse. Take that, and the complete
subjectivity of much of Wilmot’s Warehouse’s gameplay, and you can see how it can result
in a messy, argumentative, hilarious time. This is another one that, like Lovers In A
Dangerous Spacetime, is only multiplayer locally, so Remote Play Together opens this up to the
online space as well. Hooray! Do you remember when they used to play football
with cars in Top Gear? If you pretended Jeremy Clarkson and Richard ‘The Hamster’ Hammond
(who isn’t even a real hamster) weren’t in it, then it was quite chaotic and fun.
Not only does Rocket League allow you to get a slice of this entertainment pie in such
a way as you don’t risk a nasty crash, it also has the added benefit of having nothing
to do with Top Gear. Like Portal 2, it’s a bit blurry for the player tuning in, and
while that’d be great for Top Gear so you wouldn’t have to look at Jeremy Clarkson’s
face in crisp HD, it’s not ideal for Rocket League. But, again, still perfectly playable. That’s all Rocket League is, really: football
but with cars. But that’s brilliant. Rarely can you use four words to describe a game
to somebody and have them completely understand what it’s about. It’s incredibly easy
in-action, as well. You drive about, you hit the ball, you try to hit the ball into the
goal. There are boosters and powersliding, but that’s pretty easy to pick up too. Yes
it has online play already, but Steam’s Remote Play Together means you’ll be playing
in split screen mode, so you can get that authentic adolescent screen watching experience
on top of it all. That’s how it works in Portal 2 as well, but here it’s for competitive
reasons, which is better. The Jackbox Party Pack games are the saviours
of all bored house party guests across the globe. Each game in the series is a neat little
package of party games. You boot the game up on your living room telly, or on a livestream,
and everyone playing can connect to the game with their phones. For the purposes of this
video, we’ll be talking about Jackbox Party Pack 3. There’s Quiplash, where you have to come
up with the funniest answers to various prompts; Trivia Murder Party, where you’re stuck
in a competitive trivia game run by a serial killer; Guesspionage, where you have to try
and correctly guess percentage answers to poll questions; Tee K.O., where you come up
with T-shirt slogans and draw pictures that get randomly paired and you have to vote for
the best ones, and Fakin’ It, where one of you is the “Faker” in a series of different
trials and you have to make sure you don’t get caught out. Using Remote Play Together to play Jackbox
has the appeal of livestreaming the game without the risk of some internet edgelord gatecrashing
your game and filling up your chat with a Cadbury’s biscuit assortment box of slurs. There are a lot of games with worms in them,
aren’t they? The aforementioned Nidhogg, Noita, and then, there’s Team17’s long-standing
turn-based artillery game series, Worms. We wanted Worms Armageddon but couldn’t get
a Remote Play Session working, so we opted for not-quite-as-classic Worms W.M.D., as
it works using Remote Play Together–well, mostly, we ran into one brief instance of
Alice temporarily disconnecting for a few seconds while using a jetpack–so that’s
the one we’ll be talking about in this video. For the uninitiated, Worms is pretty straight-forward,
or at the very least, the 2D ones are. You have a little squad of titular worms, which
you can give cute names, like Francis or Wormy Boi. My worms are all named after Communist
Dictators. You and your opponent’s squad of worms each take turns controlling one of
your worms, moving them around a map and using an arsenal of guns, grenades, and explosive
sheep to try and kill the other worms before those worms kill your worms. With Worms W.M.D. being turn-based like all
the other Worms games, there’s visually no difference between local and online multiplayer.
So, playing the game using Remote Play Together is here as an option if you’ve got it and
your mate who really likes video games featuring worms and who also lives in Kazakhstan wants
to play a video game featuring worms with you. Whether you want to play exclusively local
co-op games with your online gaming friends, or you just want to play a game with those
mates of yours who keep saying they’ll get around to picking up a game in a sale to play
with you but never do, then Remote Play Together actually seems to be a pretty functional option.
There are a few hiccups here or there, but that’s to be expected from a video game
streaming service, and nowhere near as much as you or I would’ve expected. These aren’t
the only good games that work with the service too, there are a bunch more, so give those
a look too, and let us know about your faves and how well they work with Remote Play Together
in the comments. You know what else you should give a look?
Displate, who we’ve partnered up with to make our own store, which you can check out
by clicking the link in the description. Displate make these really nice metal posters with
a magnetic mounting system that means you don’t need to drill into your wall, and
save the money you’d spend on a drill to spend it on Displates. There are over half
a million designs, and we’ve even gone and picked each of our favourites to go into little
collections on our page on the store, so if you buy any of those ones then a bit of money
will come back to us and we can use that money to not die. They also plant a tree–sorry,
TEN TREES, for every poster sold. Just think about all that good, good oxygen. If you found this list helpful and/or entertaining,
please do give it a like and subscribe to Rock Paper Shotgun for more videos like it.
Cheers very much for watching, and hopefully see you again soon!

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