Castles of Mad King Ludwig – Tutorial

Castles of Mad King Ludwig – Tutorial


Hello!
Welcome to Dibs On Blue.
My name is Stephanie and this is my sign name.
Today I’m gonna show you this game and how to play it.
It’s Castles of Mad King Ludwig.
It’s pretty cool.
Thank you to Bezier Games for supporting this
channel and this episode.
You can play with 2 to 4 players and the play
time is around 90 minutes.
But, recently I did play this game, I played
a 2 player game and it took us around
45 to 60 minutes… so…
So what do you have to do?
You have to use different rooms and they’re
all kind of different sizes
and you make a castle out of it.
Whoever earns the most points in the game
is the winner!
The board has 2 different sides and it depends
on how many players there are with which one you use.
So once you choose a color, you pick the foyer
that matches that color,
which of course I’m blue right now.
And then you can also get a reference card
to help you during the game.
You can look at that… it’s got 2 sides to it.
There are Bonus Cards.
So you shuffle those and you put them on the board.
And then each player gets 3 cards.
Each player looks at their cards and they
decide to keep 2 of them.
So one of them they have to get rid of.
When they decide which one, they take that
one they don’t want and they put it
under the Bonus Card stack.
And they just leave it like that.
They keep 2.
You shuffle all of the Room Cards and how
many you need depends, again, on how many players.
If there’s 2 you need 22.
If there’s 3 players you need 33.
And if there’s 4 you need 44.
So you put those on the board right there.
The Room Tiles on the sides here, again depends
on how many players.
This area over here is for small rooms
(100 through 300).
If there’s 2 players you need 5 of each of those.
And they’re just randomly drawn and put there.
If you have 3 players you need 7 of each of
those.
And if there’s 4 you need all of them.
With the large rooms (350 to 600), if there’s
2 players you need 4 of them.
3 players you need 5 of them.
And if there’s 4 players you need all of them.
There are different kinds of rooms.
So there’s brown rooms that are Activity rooms.
There’s those green rooms that are Outdoor
rooms.
Yellow rooms mean Food rooms.
Orange is Utility.
Light gray is Corridors.
Purple are Living rooms.
And blue are Bedrooms.
There are dark gray tiles that mean downstairs
that lead into the basement.
In the middle of the board there are also
Stairs and Hallway tiles.
The Hallway tiles have 2 sides, one for upstairs
and one for downstairs.
But how you put them on the board doesn’t
really matter.
It doesn’t matter which side is showing because
during the game, if you want a Hallway tile,
you can just choose which one you want to use.
The Stair tiles have a light gray side that
kind of blend into a dark gray side.
So the light gray side means that leads into
an upstairs room.
And the dark gray side means that goes downstairs.
There are Favor tiles in the game.
And again it depends on how many players are
playing in the game.
If there’s 2 players you need 2 of them.
If there’s 3 players you need 3.
And if there’s 4 you need 4.
Favor tiles are shuffled and just picked randomly
and put there on the board.
Favor tiles are, um, kind of like end game bonuses.
So if you finish that… if you complete that
bonus, then you would get more points.
The rulebook kind of explains what each of
those Favor tiles means,
so if you have no idea you can look there.
Near the board you put down all of the money.
And then each player starts with 15,000
(2 5,000 and 5 1,000 coins).
So now, you flip up some Room Cards.
And that depends on how many players there are,
of course.
If there’s 2 players you need 5.
If there’s 3 players you need 6.
And if there’s 4 you flip up 7.
So you look at all of those Room Cards and
then you take the Room Tiles that match those cards…
and you flip those up.
And you put them on the bottom part of the
board here where there’s all of these cost slots.
Each slot needs 1 of those tiles.
If there’s 2 or 3 players though, you will
not use this last area,
which is like the cheapest slot for pricing out
Room Tiles.
During the set up, you can just put those
down wherever, because the 1st player is gonna
change them around and move them around.
Who is first is entirely up to you.
That player will get the 1st player token,
which looks like this.
It’s a castle.
And that person becomes the Master Builder.
That person will start at 0.
The next player will start with 1 point…
next player 2 points…
and the next player will start with 3 points.
Now the game can begin.
The Master Builder looks over the Room Tiles
in those slots and decides what they want
to set the cost as and they can move them
around however they want.
When they’re done it’s the next player’s turn.
The next player can buy a room.
For example, if they want to purchase the
room that is 8,000, then they have to pay
the Master Builder that amount of money, not the bank.
So they pay the Master Builder and then they
add it to their castle.
The entrance to that room has to match up
with an entrance to a room already on their board.
The rulebook has more of an explanation with
what you can and can’t do with tiles.
But, for example, tiles can’t overlap each other.
You can have an entrance against a wall, but
there always has to be at least 1 entrance
that matches up with another entrance.
The castle has to have at least 1 exit.
You have to be able to exit your castle.
And there’s other rules there too.
You don’t have to buy a room on your turn.
You can actually buy a Hallway or Stairs,
which is 3,000.
And again, you pay the Master Builder that
amount of money, not the bank.
If later on down the road you want to buy
a downstairs room, you first have to have
stairs that would go down into that room.
If I’m the Master Builder and it’s my
turn, I can still buy a room,
but now I pay the bank.
If a player doesn’t want to buy a room
that’s totally fine.
They can opt to take 5,000 from the bank.
And then their turn is over.
If you add a room to the castle you will earn points.
But in the middle of the tile, there are point values too.
But you have to see if you are successful
in earning those points.
So, for example, with this tile, if I add
it to my castle, I earn 1 point…
for each Outdoor tile that I have in my castle already.
But that’s also from now on in the game.
I would earn 1 point for every Outdoor room
I add to my castle.
Another example is this room.
There’s 2 points for each Living room.
But do you see that little bar in the middle there?
It’s dark?
That means you can only points if that room
(the Living room) is actually connected to that room.
Some room make you subtract points, like this room.
I would get 6 points for adding it to my castle.
But, do you see that -2?
If that room is connected to or even next
to any of these 4 rooms, including:
Utility rooms, Corridors, Living rooms, and Bedrooms…
so if they’re connected or even next to that room…
I would lose 2 points.
So you really have to be careful with that.
If a room is completed, which means all of
the entrances have connected to something,
then you would earn a reward.
So see the reference card here?
For example, if I’ve completed my Activity
room, then I would earn 5 points.
If I complete the Food room, I would get another turn.
And there are other rewards there.
If I’m the Master Builder and everybody’s
turn is done, then the next player
would become the Master Builder.
If people have bought Room Tiles on their
turn, then we probably need more.
So you would just draw new Room Cards for
however many empty slots there are
and find the matching Room Tiles and put those
down in those slots.
That Master Builder can move those tiles around
now and decide
what they want to set all of the costs as.
Then it’s the next player’s turn and they
can buy a room, and so on, and so on, and so on.
The game is finished when all of the
Room Cards are gone.
And you can finish that round.
Now you add up all of your scores.
And you start with the Favor tiles.
The 1st person would get 8 points… 2nd player
would get 4 points… 3rd would get 2 points…
and 4th would only get 1.
You can see that on the board there too.
If the tiles stacks have run out (any of them
have run out), then I look at my castle
to see if I have any of those tiles that match
the depleted stack.
I would get 2 points for each of those tiles.
Then I would add up all of my Bonus Cards.
And I would also earn 1 point for each
10,000 money I have.
Whoever earns the most points would win.
If there’s a tie, the player who has the
largest castle would win.
You look at the square footage that’s on the tile.
And you just add up all of those points.
If you want to play solo you can.
The rulebook explains how to do that.
That’s it for explaining the game!
Thank you to Bezier Games for supporting this
episode, again.
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If you have any comments or questions for
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Thanks for watching!
Bye bye!

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