CGRundertow BOMBERMAN for NES Video Game Review

CGRundertow BOMBERMAN for NES Video Game Review


Everyone has that one game from their childhood
that was just the scourge from hell. And if you grew up in the NES generation, you had
your pick. Everyone had their kryptonite. For me, it was Bomberman. It’s a simple
premise at first: You’re a little robot guy, you’re in a maze filled with bricks
and hostiles, and you can produce explosives with which to deal with these things. Unfortunately,
as the great Shinya Arino once commented, “This is a game that requires your complete
concentration.” And six-year-old me often had more important things to attend to, like
a spark of Lego-related inspiration. It didn’t hurt that this game could be the definition
of brutal. 50 stages long, full of mobs with weird AI, and if you die, all your good power-ups
went PIFF. It remained in the periphery of my gaming experience, on the outside looking
in, as I devoted myself to plumbing the depths of Bubble Bobble and the Bugs Bunny Crazy
Castle. So I find myself now revisiting this madness,
and realizing… yeah, it’s still hardcore as all get out. It’s seen a couple forms
over the years, and some gameplay improvements, but there’s still no replacement for this,
the NES original. (Or, in this case, the NES Classics release on the GBA.) Here was our
introduction to the White-and-a-little-bit-of-Blue Bomber, who, admittedly, was just a sprite
ganked from Hudson’s port of the Broderbund classic Lode Runner. All the stages look identical,
with the same green background and grey blocks; the only differences are in the distribution
of hostiles. Granted, this alone doesn’t make for a huge challenge… but the real
issues are a little more peripheral. For example, unless you have the corresponding power-up,
your bombs are blocking terrain. With fuses. It’s not uncommon for a Bomber, in his usual
panic, to accidentally trap himself in a corner, leading to a few uncomfortable seconds of
quiet resignation before the inevitable explosion and a nine-note “You suck” fanfare. Accidentally
bomb a power-up, or the doors leading to the next stage? Welcome to hell, kid, ‘cuz you’re
now swarmed with more mobs. Fail in any way, and your precious remote control, any manuverability
powers, and your general will to live will disappear before your eyes. And if you should
run out of lives… Well, here’s the blessing of the NES Classics
version: A save feature for your high score and password. And it’s your salvation, too,
because if not for that you’d have to enter the entire 20-character password, manually
scrolling through each letter, with no backspace. Make a mistake on letter 19? You get to re-input
the entire thing. Yeah. Not only that, this version came before Bomberman discovered multiplayer.
It’s kinda like Street Fighter 1 in that respect: You see the beginnings of the epic
experience you know, but it hasn’t quite figured itself out yet. For the NES-style
experience with the potential for deathmatches, check out Bomberman Party Edition for the
original PlayStation.

28 thoughts on “CGRundertow BOMBERMAN for NES Video Game Review”

  1. Bomberman 2 was so awesome to play mutliplayer on =) I think me and my friends played it the most during the NES-era.

  2. TJ should review Bomberman Generation for GameCube. That was a fun multiplater game I remember playing with my aunt.

  3. Wow, TJ, gotta hand it to ya in this review. I personally find your reviews to be monotonously boring, but this was was great! Really liked it.

  4. I do not think so I really love the Single Player and skipped several of the newer releases because the lack my beloved Single Player

  5. Ok if that is the cas then I must say the game is not that hard I recently played Dynablaster and made it it to Stage 36 without any problems but I lost intrest because of the lack of challenge and variety

  6. The ultimate version of Bomberman in my mind is probably Bomberman '94 for the Turbografx-16 or Saturn Bomberman. Any version of Bomberman on the Turbografx-16 is really good, though.

  7. @Alex Baillie Bomber man plus multiplayer minuse save files and one player pluse 3d gradix equals bomber man act zero

  8. actually this game was my fav NES title… is it repetitive? well, so was tetris… in the 80s it was very comon to see repetitive stuff… but bomberman was kind of funny and interesting, the maps were all random, never the same, and you could had hilarious moments and laughs…never found it tedious…

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