Dice Games : How to Play Liar’s Dice

Dice Games : How to Play Liar’s Dice

There’s a lot of interesting dice games out
there to play. My name is Dean Hale. Let me
tell you a little bit of a game called Liar’s
Dice. What you do with Liar’s Dice is you’re
going to have your players and they’re all
going to have a cup and they’re going to have
five dice each. And what they’re going to
do is they’re going to roll their dice in
the cup and then turn the cup down. They will
then look at their dice and see what they
have. Now, you could start off by saying “I
have two fours”. It then goes around and the
next player would say either: “I have three
fours”, or they could make it a five and say
“I have two fives”, which would obviously
be higher than two fours. It goes around to
each player and they call out a bid. They
don’t even have to have a four in their hand
or in their dice to call out three fours.
What they’re trying to do is guess how many
fours out of everybody that’s playing, might
be face up. As it goes around, if somebody
does not believe what that person said, if
somebody says “I have seven sixes”, which
is highly unlikely, they may say “Liar.” At
that point in time, the person next to them
would turn up their cup, they would count
sixes. Everybody would roll over their cup
and they’d count how many sixes were face
up. If there were seven or more face up, the
person who called out “Liar” would actually
lose one of their dice, it would be taken
away from them. If the person who made the
bid of seven dice, of seven sixes and it was
not, it was less than seven sixes, they would
lose one of their dice. Play will continue
until only one player has any dice left. A
very simple and fun game to play, and my name
is Dean Hale and I just taught you how to
play Liar’s Dice. I have five eights…whoops!

100 thoughts on “Dice Games : How to Play Liar’s Dice”

  1. @ChrisS4uce I didn't think Rockstar did a terrible job explaining Liars Dice at all. I immediately got it. Poker was a game I actually didn't know how to play before RDR and felt the instructions were not enough for me to properly understand the game, so I did my own research :).

  2. thiers 2 flaws i think he forgot to mention. 1st you have to guess the exact amount. if you bid seven,sixes and someone calls you a liar. it has to be exactly seven,sixes. if its 6 or below, than thier a liar. if its 8 or higher, thier a liar. 2nd flaw: you dont always have to call someone a lair. you can call it spot on. than if the person's guess of the number of dice is exactly right then they lose a die. however if the person who declared spot on is wrong. then they lose a die.

  3. I know this is seems dumb, but you really shouldn't say " I HAVE 3 2's" because if you don't actually have any 2's then you would always be lying, regardless of how many are on the table. You should actually say "3 2's" which means "I think there are 3 2's on the table."

  4. i watch Pirates of the caribbean 1 2 3 but i don't even know theres a scene of lire's dice i m here after playing RDR

  5. I love liars dice. I've been playing a game on the iphone called Diablo Dice. by far the best liar's dice game on the iphone.

  6. I was taught a version that is a little different from this one. All players keep their original five dice but have a 'marker' dice that has to be flipped to a lower number each time they challenge another player and are incorrect. A player is then out of the game after losing a challenge when their marker dice was down to "one". Also, I've played where the "Ace" dice is used as a "wild" dice and can be used as any number except "one" or "Ace".

  7. @kephafan –Also, the Ace can be called to be used as just an Ace (not wild) but only by the player going first in a new round of play. i.e., if I'm first and after I've looked at my dice I call out "4 Aces", it means that the Ace is no longer wild which obviously changes the way all players must consider the count of all dice. (If you've been using the Ace as wild and then can't, it makes it more challenging!)

  8. @techn0FTW He probably didn't mean to say "I have", but you can bid with all of the dice on the table, which would be at least 10

  9. @TheMagicBeaner the game based off of the third movie (if im remembering right) gives a more in depth explanation of the game, as you can play it in game for fun and profit

  10. @Hollse if you raise the number of dices you can lower the number of spots and you can also say "spot on" and that means that you say that the previous bid is exactly correct and if you are right all other players loose a dice, if you are wrong you loose a dice yourself so its not all about higher bids

  11. can you go from 6×4 to 6×2 or do you have to go from ex: 2dice's of 4 to 2dice's of 5
    do you have to go up with the dice number or can you do whatever you want

  12. Mr Dean I have been looking for somebody to explain Liars dice for a week. so I can beat one game in the game Red Dead Redemption to get the Bandeto OutFit I have look at over 30 videos and your is the most clear explanation I have found Thank You Mr Dean.

  13. From what I understand You have to raise at least one or both of the numbers you call out. And what i mean is, you raise either the quantity called, or the number called.

    So if the original bid is three dices of 2 then the next person can either raise the quantity and say FOUR dices of 2 or raise the dice number and say something like three dices of 4. Or he can raise both numbers and say Four dices of 4 or something like that. I hope that was clear.

  14. im glad there is a tutorial on liars dice. it is a insanely fun game and very addicting more people will get to expereience this game now.!

  15. Probably the cheapest game with the most fun I've ever played. One thing I noticed while playing against family and friends.. every one is afraid to lie during first bid.

  16. If each player has 5 dice and someone says, "I have 6 fives" they are lying. You bet on how many dice you think are showing the same side, for example, you should say, "I think there are 7 fives" (because I rolled 4 and I think each of the other 3 people have at least 1) Milton Bradley version says that you lose the difference in dice. So if the bid was 7 and there are actually 9 the person who called out liar loses 2 dice. If the bid is made exactly then all other players lose 1 die.

  17. sure they are lying, but it counts towards what everyone has, so even if u call him a liar, you could still lose a die

  18. Hi, I have created similar dice game for Android.¨
    You can check it in Google Play https://play.google.com/store/apps/details?id=com.tichao.machacek
    I hope that you will enjoy this game 😉

  19. I do not get this at all i was playing red dead redemption and one of the quests was go to the thieve's landing saloon and beat all the players in liar's dice i don't know how i did it but i managed to beat the only one player there was THAT my friends is LUCK

  20. Alright, I'll try to explain it here better since Dean Hale obviously didn't do this the right way. Just a reminder that this is a standard version of the game and, naturally, variations exist.

    We'll take the example of four people, A, B, C, and D, all male for the sake of pronouns, playing the game.
    Each player gets five dice in a cup, coming to a total of twenty dice divided over four cups. As soon as the game starts, everyone rolls their dice. Every person can only see their own five dice. 

    The game works a lot like poker in the sense that your dice have a certain value and that value depends on the combination of dice in your hand. 

    A die that landed on 6 is worth more than a die that landed on 3. 
    However, two 3's is better than a 6 because it counts as a "pair". 
    Likewise, three 1's is better than two 3's and better than one 6.

    There is no such thing as a "full house" or a "straight" or "two pair" in Liar's Dice so never bid these. 

    Now then, where this game is unique is that each player technically plays with all 20 dice while only being able to see their own dice. 

    Therefore, if player A has two 1's under his cup, player B has zero 1's, player C has three 1's and player D has one 1, all players "have" six 1's in total. 

    When the game starts, somebody makes a "bid". For instance, player A makes the starting bid and says that, out of all twenty dice, two landed on 5. 

    After this, it's player B's turn. Player B can either say he finds player A's bid unreasonable and call player A a liar, or player B can make a higher bid, such as saying there are three 4's or two 6's. Player B is not allowed to make a lower or equal bid.

    If player B calls player A a liar, the game stops and everyone lifts their cups. If there are two OR MORE 5's in the game, player B falsely accused player A and therefore player B loses. 
    If there aren't at least two 5's in the game, player A was caught lying and therefore player A loses. 

    After this has been settled, the game continues. Everyone rolls their dice again and the loser has to make the starting bid.

    The penalty of losing is discarding a dice. If a player loses all their dice, they have lost the game and are removed from play. The winner is the last man standing.

    A few things to note:
    1. Players take turns in a clockwise fashion until a player calls a different player a liar, after which the loser of the "confrontation" has to take a turn. 
    2. A player can only call the player who last made a bid a liar, and they can only do this during their own turn. Therefore, as long as there's four people in play, player C can only call player B a liar and likewise, player C can only be called a liar by player D. 
    3. When player C loses all his dice and is removed from play, the next person to have a turn, for instance player D, has to make the new starting bid. 

    1. The point of the game is to not make a lying bid that other players will pick up on. A very high bid, for instance player C making a bid of nine 5's will likely be called a lie by player D. A bid that's much higher than the dice in your own cup is a risky bid, while a bid which is likely to be true is a safe bid.

    2. Player bids tend to "reveal" what's underneath their cup. For instance, if player A makes a bid of three 4's, player B will think player A has at least one or two 4's underneath his cup, working under the assumption that player A wants to make a safe bid.

    3. Therefore, if player B has two 4's underneath his own cup, he can safely guess there could be at least four 4's in total. He is therefore able to make a "safe" bid despite only having two 4's himself. 
    If you read bids like this, you can make very high safe bids yourself, thereby tricking your opponent into calling your bid a lie when you can be fairly certain it's the truth.

    4. Experienced players can bluff their way through this. For instance, if player A makes a bid of three 4's but actually has no 4's underneath his own cup, he can feed the other players false information and trick other players into making risky bets they believe to be safe bets. This can backfire if player B calls player A a liar as player A has made a rather risky bet.
    Therefore, the main strategy here is to make risky bets which are low enough to seem safe. 

    5. Players who have lost a few rounds have fewer dice and are therefore forced to make risky bids to keep up with the rest. They will most likely be lying. 

    6. As the game progresses, higher bids will become riskier as there is a smaller total amount of dice in play.

    Right, now let's have an example round. Everyone throws 5 dice.
    Player A throws 1 2 2 3 5
    Player B throws 2 3 4 1 6
    Player C throws 5 1 2 4 3
    Player D throws 6 6 4 4 1

    Player A decides to make a risky bid to feed the other players false information. His bid is three 4's, despite having no 4's of his own. 

    Player B, having one out of three 4's himself, finds this a very likely bid and immediately raises it to four 4's. 

    Player C only has one out of four 4's but because of the bids before him he deduces that both player A and player B threw lots of 4's so he raises it to five 4's.

    Player D deduces that since every player has made a bid of 4's, each player must logically have one or more 4's. Therefore, player D, having two 4's himself, raises the bid to six 4's. 

    Player A calls player D a liar. Player B, C and D are dumbfounded when they realize player A has no 4's and made a nonsense bid at the beginning, thereby tricking players B, C and D into making risky bids. 

    Since there are only four 4's in play, player D loses the confrontation and has to cast away one of his die. A new round starts, everyone rolls their dice again and player D now has to make the starting bid with his remaining four dice. 

    Feel free to leave a comment if anything is still unclear!

  21. I have never heard about this game before.. I think no one know it in my country
    I learned this game from the great game Red Dead: Redemption

  22. A REALLY good way to make the game more fun is to add a "truth" mechanic to the game. The idea here is if you call truth, if there is EXACTLY that many face up numbers around the table, that player who called truth can add another dice from the loss pile otherwise that player loses a dice.

    This is high risk at the very beginning but when it gets closer and closer to the end, players with less dice are more likely to call truth and have more chance to gaining dice, this will even out players with more dice then everyone else. This mechanic means the games are even more even in terms of potential wins and it makes the game much more fun. (winning other peoples dice feels good)

  23. OK I just don't understand it looks fun because I saw it in the movie Pirates of the Caribbean can someone explain as simple and be specific plz

  24. Liar's Dice is my favorite minigame in Red Dead Redemption. In that version you can also call the previous guess accurate and if you are right then everyone except you looses a dice.

  25. you only need two dice to play mexicali, this guy is all wrong about the real drinking game… two dice, one cup. roll if you believe and bid higher. pull if you think they are lying. loser drinks.

  26. Just to note. there are three things you can do.
    Call exact – If you believe there is exactly a combination of how many a player specified you can call, if you are correct they lose and die and if you are wrong you lose a die.
    Raise – Increase value of die, or number, or both.
    Call Bluff – Call someone out for lying, if it they were correct or higher, you lose a die, if they were bluffing or lower they lose a die.

  27. Thanks buddy! I read the instructions and would have never gotten that from it. (This was meant to be read with an accent)

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