Today’s video will be a quick explanation
of the three most prominent player perspectives
in video games.
First-person perspective is when the game
camera shows you what your character sees
as if you were looking through their eyes.
This is most common in games with a prominent
shooting mechanic like Call of Duty or Portal
because it allows for increased accuracy of
cursor location and an expanded field of view.
First-person perspective is used most commonly
to help the player experience a game as if
they were the character in the story.
The least used perspective in games, second-person
perspective is when a player sees their character
through the eyes of another character entirely.
The only popular example I could think of
was Super Mario 64 wherein a koopa-on-a-cloud
named Lakitu films Mario as if it were a news
broadcast. Since Lakitu is holding the game’s
camera, the player sees Mario through the
eyes of Lakitu.
This perspective is unpopular for a reason:
it is difficult to find reasons for several
characters to be observing the player’s
character, and awkward camera locations may
Third-person perspective is when the game
camera shows the player’s character from
a location not related to any character, and
it is most often utilized through two methods:
over-the-shoulder and top-down. Over-the-shoulder
simulates a first-person field of view while
allowing the player to see their character,
and top-down provides a nearly objective,
god-like position over many characters and
The reasons for using any given perspective
can vary between games, but regardless of
which perspective a game uses, it greatly
affects gameplay and how the player interprets