G2A Isn’t Just Worse Than Piracy… It’s Also Very Stupid And Embarrassing (The Jimquisition)

G2A Isn’t Just Worse Than Piracy… It’s Also Very Stupid And Embarrassing (The Jimquisition)


(laughing maniacally)
♪ Yeah, I’m the star killer ♪
♪ Yeah, the star killer ♪
♪ Baby I’m your star killer ♪
♪ Yeah, your star killer ♪
(Jim laughing maniacally)
– Gaze upon the gold-plated
face of perfection,
you terrestrial pedestrians.
For the Silver Age is here,
the greatest thing to happen
to professional wrestling
since Isaac Yankem, DDS.
And yes, there have been
a few bumps in the road
getting me here.
(audience yelling)
But after months of
humiliation and degradation
in the professional wrestling
business, I have been reborn.
And I am born perfect.
And now the star eater,
the super heavyweight,
super villain, Sterling,
has arrived to ruin
professional wrestling.
Just as my terrestrial alter-ego James
ruined video games for you.
Sorry about that,
I know some of you enjoy
professional wrestling,
but I’ve come to wreck it.
Speaking of wrecking things, let us go
and destroy G2A together shall we?
Yes, oh my, yes.
Should a game industry
organization ever epitomize
the phrase, if you had a
brain you’d be dangerous,
then let that organization be G2A.
For those unaware G2A
is a shady gray market
that specializes in game activation keys
for every major PC digital store front.
Including Steam, Good Old Games
and bespoke publisher
stores such as EA’s Origin.
Basically if you end up with a key
to unlock a game on these stores,
you’re free to use G2A to sell that key
directly to other users.
This has resulted in a marketplace
with wildly deep discounts
as game sell for peanuts.
Unfortunately, this is also
resulted in a marketplace
with a long and sordid history
of untrustworthy sellers,
fraudulent sales and the
routine screwing over
of independent developers.
And as I suggested a moment ago G2A
is an astonishingly stupid company.
Like, it’s amazing in its idiocy.
Its ineptitude is pretty
much its only saving grace
because it’s destructive enough
without displaying a
single shred of competency.
G2A has become notorious
in certain circles
of the game industry for its
a lack of accountability.
Since pretty much anyone can sell keys
and because G2A performs so
little vetting of its users,
basically rather weak and
rather recent identity checks,
fraudulently obtained
key have been an issue
with notably damaging consequences.
The typical way in which this manifests
is that G2A is used by credit card thieves
to essentially launder money.
Using a stolen card to buy keys
from a storefront like Steam,
then selling those keys on G2A.
This allows them to make
money from the stolen card
without directly implicating themselves.
of course at once the credit
cards reported as stolen
the money has to be refunded,
but by that time the
fraudsters made their cash
without personal risk,
and it’s often the game
developer that feels the sting.
For years G2A has defended
itself from accusations
of dodgyness in a rather
dismissive, churlish,
sometimes insulting manner.
In recent weeks, however,
the company has completely shown its ass.
Publishing a lengthy
screed in which it says
fraud isn’t a problem,
which they followed up
with on Twitter by saying
the fraud problem won’t go away.
Then a representative of the company
started hitting up games journalists
to ask them to publish
exonerating puff pieces
written by G2A itself,
without labeling them as sponsored
or associated with G2A in any way.
Yes, you heard that right.
A G2A rep was caught contacting the press
to request sponsored content
masquerading as non-sponsored content.
This blew up in the company’s
face pretty much instantly
because of course it would.
We shall dig into all the juicy details,
but first let’s a look at
G2A’s stunning reputation
in the game industry.
A significant number of indie developers
have commented on how
G2A has cost them money,
and we’re not even
talking about lost sales.
When the credit card
purchases are refunded
the developers foot the bill
for the chargeback fees.
So not only do they get no
money for fraudulent sales,
they actively have to pay extra
for those fraudulent sales.
On top of that it’s the
developer that has to deal
with any keys that might not work
and run tech support
for companies of games
they saw zero benefit from.
G2A essentially wastes both
money and time for studios.
Major triple-A publishers
roll around in so much cash
they don’t feel so much
as a pinch from this,
but for smaller studios,
who pretty much need every
penny their games can muster,
it’s proven to be brutal.
Most notoriously
TinyBuild claimed $450,000
worth of games were sold via G2A
without the game makers
seeing one thin dime.
Over 26,000 keys for TinyBuild’s
games were sold on G2A
without any clear indication
of where those keys came from.
G2A’s response was to blame
TinyBuild own distribution
partners, responding with,
“I think you will be surprised
in that it is not fraud,
“but your resale partners
doing what they do best,
“selling keys.
“They just happen to be
selling them on G2A.”
They were essentially
claiming that TinyBuild’s
very young distributors were scamming them
by pocketing cash they made off G2A.
Certainly a bold claim,
but one the marketplace used as an excuse
to offer zero compensation on the
hundreds of thousands of lost dollars.
TinyBuild labeled G2A
a fraud fueled economy
and it’s hard to disagree
when so much money
goes missing via suspiciously
discounted deals,
made with no clear points of origin.
Recently a number of independent
developers promoted piracy
over G2A, not that they want
their games pirated of course,
it’s just that they’d choose it over
anyone purchasing the game
via G2A’s shady markets.
“Please if you’re going
to buy a game from G2A,
“just pirate it’s instead!
“Genuinely!”
Urged to No More Robots, Mike Rose.
“Devs don’t see a penny either way,
“so we’d much rather G2A
didn’t see any money either”
The founder of Blazing Bit Games stated,
“If you don’t want to buy it full price,
“please pirate Nightmare
Reaper when it comes out,
“instead of getting it on G2A.”
“If you can’t afford or don’t want to buy
“our games full price, please
pirate them rather than
“buying them from a key reseller.”
Requested Vlambeer’s, Rami Ismail.
“These sites cost us so
much potential dev time
“in customer service,
investigating fake key requests,
“figuring out credit card
charge backs, and more”
And here’s another one for good measure.
“Please do not buy Another Star
from a third-party reseller.
“Those are stolen codes I
don’t see a penny from them.
“At least have the dignity
to pirate the game instead
“if you’re going to shortchange me.”
These are just a handful
of the comments made
about the gray marketplace in recent weeks
and the run through message is clear,
G2A is a literally worse than piracy.
I don’t think I’ve spoken
to or seen secondhand
a single independent game
developer that actually likes,
respects or so much as tolerates G2A.
It’s hated, despised,
detested and derided.
And G2A is itself a bunch
of major-league assholes,
by all accounts.
They insist that keys sell so
cheaply on their marketplace
because they’re all bought wholesale
by legitimate distributors
who get their own discounts
by bulk purchasing.
They alternatively claim the
keys are given away for free
in their thousands by
developers themselves.
And this all might be true in many cases,
but clearly not the ones where devs
are literally clueless as to where
the cheap bloody keys came from.
The aforementioned Mike Rose,
who has been going gloriously
ape shit on G2A recently,
demonstrated how they’re No
More Robots published game,
Descenders, has been scammed
with G2A’s facilitation.
In short, Steam key’s for Descenders
are not actually being sold.
Users buying Descenders
via G2A have reported
that instead of getting a
direct key for the game,
they’re instead offered a shady a link
to a third party site that
gives them a Steam gift,
a copy of the game with
no verifiable source.
Rose alleges this is all
being done on mass via bots.
“Some sellers are using bots
to set up Steam accounts.”
He explains.
“Buy games in cheaper countries,
“sell those keys using
dodgy third-party websites
“outside of Steam and then
canceling the payment afterwards,
“so the dev gets hit.”
All of this is against
Steam’s terms of service,
they use dodgy third-party
sites to navigate around Steam
and use backend loopholes,
that Valve is constantly
trying to shut down,
but more just keep popping up.
G2A’s main method of response to all this
has been to say it operates no differently
from third-party marketplaces
such as eBay or Amazon,
that most keys are perfectly legal
and that indie games only make
up 8% of G2A sales anyway,
so it’s not really that big of a deal.
They also keep reiterating that developers
should work with them,
contact them directly.
But Rose and others allege
they’ve been ignored in the past
whenever they’ve tried.
In a long blog post
we’re boastingly offered
to pay developers ten
times the amount of money
proven to be lost on chargebacks
resulting from fraud,
the organization also said the
developers criticizing them
are just seeking attention.
“The developers who posted
tweets over this past week
“haven’t tried to solve the
problem together with G2A.
“That’s why we can assume the reason they
“wrote those posts was
to gain media attention.
“Unfortunately for G2A they
were incredibly successful.
“Their tweets caused an
avalanche of articles.”
Rose, for his part,
says he did try to solve
the problem with G2A, but got nowhere.
The organization says
on the 8% of its sales
are indie titles and that
only a small number of people
complain about them, which
has prompted a petition
to be signed in its thousands asking G2A
to stop selling indie titles outright.
After all, if it’s such a tiny,
insignificant part of
their business model,
they can easily do away with it, right?
Like they say, it’s no big deal.
G2A fired back by saying,
if they stopped selling
indie games another reseller
would just fill the gap in the market.
So, oh well, why bother
tryna be ethical I guess?
“Nature abhors a vacuum”,
they said on Twitter.
“Sellers would to move
to the next platforms,
“there’s like 20 of them, and then to eBay
“and other marketplaces.”
Dot dot dot.
“Do you think that if
G2A closed down tomorrow,
“the problem would be
non-existent within a month?”
Well nice to know G2A
admits that the problem,
they claim to not be a problem,
is a problem that won’t
stop being a problem,
even if they stopped being the problem.
(Jim applauding)
G2A has never taken its critics seriously.
“I know we’re called a gray marketplace,
“but the way we see it, and
the way our team sees it,
“is that there’s nothing
really gray about it.”
Offered Senior Account Manager,
Mario Merrick, in 2017.
“People just don’t understand
our business model.”
Whenever G2A has tried to defend itself
it’s come off as smug,
condescending and wholly uncaring
of the potential damage fraud does.
The company outright denies
that significant scale fraud
is even achievable.
Stating that obtaining
a stolen credit card
is quite impossible to
do for an average Joe,
and that it takes too long
to sell indie games on G2A
for stolen keys to be offloaded
before the thefts reported.
“As a thief your goal
is to cash out the money
“on stolen credit cards
as soon as possible,
“before they get blocked.
“If you got, say, $5,000 to cash out,
“you’d have to buy 250 copies
of said indie game for $20 each.
“Considering average
indie sale statistics,
“it’d take you about two to three months
“to sell them on G2A.
“Doesn’t seem like ASAP at all!”
But these defenses just don’t
square up with the experiences
of the studios impacted.
Fact of the matter is a
company like No More Robots
is seeing copies of its
game sold for peanuts,
with no clue as to how or where
those copies were obtained.
No More Robots doesn’t give ’em out,
and is more than a little
concerned that one single seller
is selling forty five
percent of its games on G2A,
having acquired so many cheap
or free keys from a publisher,
that literally doesn’t give
out cheap or free keys.
But anyway, let’s get
to the really fun part.
The part where G2A saw its
credibility tank in minutes,
with the most hilariously absurd
PR our own goal I’ve seen,
since EA’s Legal VP let surprise mechanics
tumble out of their mouth.
“We have written an unbiased article
“about how selling stolen
keys on gaming marketplaces
“is pretty much impossible,
and we want to publish it
“on your website without
being marked as sponsored
“or marked as associated with G2A.”
Said an official G2A email that was sent
to multiple games press websites.
“It is a transparent and
just review of the problem
“of the stolen keys reselling.”
Thomas Faust shared the email on Twitter,
ironically not taking a Faustian deal,
which is pretty much what most journalists
would immediately do,
because the story of G2A
being as dishonest as it is stupid,
is far more valuable
than any sponsorship deal
with G2A itself could be.
Here we have a G2A representative
attempting to violate the law,
by hiding the sponsored
nature of an article.
Implicating itself in what
almost, dare I say it,
almost looks like fraud.
Oh.
Oh oh.
No.
After this email went
public and the organization
was drowned in bellowing laughter,
G2A did pretty much the only
thing it could do to save face,
it said the PR person who
sent the email went rogue.
“These emails were sent by our employee
“without authorization,
for which we apologize
“to Indie Game Plus and the
nine other media outlets
“he send this proposal to.
“He will face strict consequences
“as this is absolutely unacceptable.”
Now, I’m not going to say G2A is a lying.
I’ve faced enough spurious
law suits for one lifetime.
I’d never say that G2A
is lying when it claims
someone with the authority
to speak to press
on behalf of G2A was able
to contact 10 press outlets,
bearing a pre-written
article echoing G2A’s
previously published statements,
without anyone else in the company knowing
or green-lighting it.
I’d to never say they
were lying about that.
However it would be an
ethical dereliction of duty
for me to not honestly
and frankly say that,
I do not bloody believe them.
That an email from an official rep,
would contact that many outlets
without any oversight whatsoever,
to the point where G2A as a
company found out about it
after the email made its way to Twitter.
And if I did believe it, I’d
have to also believe that
G2A is so utterly frigging stupid,
that it allows morons
to speak on its behalf,
sight unseen.
Although as I say that out loud,
that is somewhat believable.
But what kind of person would this be?
Someone so, I guess, in
love with their employer
that they’ll write
unprompted, defensive tracts
and offer to pay games
media to publish it.
Where would the money to
sponsor these posts come from?
This zealously loyal
rogue agents own pocket?
Because I don’t know how else
they could offer compensation
without G2A knowing about it.
And G2A’s totally opaque description
of strict consequences,
doesn’t exactly inspire faith.
I mean if an employee of mine
attempted to break the law,
to say nothing of how destructive
to my reputation they’d been,
I’d fire them at the very least
and let everyone know about it.
Was this maverick G2A lover fired?
One imagines they’d have said.
Oh and they’ve not been
responding to press
for further comments on this matter.
In one last face-saving move however,
made, actually, just
as I’m recording this.
G2A has finally admitted
that its attempts at gaining
good publicity for itself
have been short-sighted,
and has proposed a key blocker tool
that would allow developers
to have a measure of control
over the games being resold on G2A.
G2A wants a hundred
developers to sign off on,
it once again trying to create this idea
that developers should work with them.
Which more and more looks
like a transparent attempt
for them to get good optics,
a sense of legitimacy by
having studios work with them.
You’d have to get verified by G2A
and once you are, you will be able to
block the sale of keys on the.
I mean, it’s key blocker,
it’s self-explanatory init.
G2A made sure to lament how time-consuming
and expensive it’s gonna
be to build this tool
and its algorithm, and
needs a hundred developers
expressing interest within a month.
Time will tell if they see
is an actual effective tool,
if this is something that actually works
in favor of developers.
Or if it is, what I
unfortunately suspect it is,
something G2A crapped out of its mouth
to get everyone to shut up right now,
and hopefully forget about it later.
In any case it may be too little too late.
For years G2A has simply
belonged in the gutter.
The credible criticism
of its furtive practices
has insurmountably grown over the years,
and all the company’s
bothered to offer before now
is week deflection and cries of,
well other marketplaces
exist so we’re not that bad.
Or, you just don’t understand us man.
Meanwhile it continues to make
idiotic statements on Twitter
that come close to matching the idiocy
of whoever sent that
absurdly unethical email,
compounding the belief, no the fact,
that G2A is as pathetically imbecilic
as it is unscrupulous.
Anyway, support indie games
please, if you are so inclined.
There’s some good ones out there.
Have you seen Timespinner?
That’s a cute little Metroidvania.
Dig Dog, or was it Dog Dig?
I think it’s Dig Dog.
It’s not Dig Dug though,
like, dog, woof woof.
That one’s pretty cheap and quite a laugh.
They’re good, indie games.
They’re not live service trash anyway.
Oh bloody hell, and because
this story never ends,
here’s another little bit for you.
Factorio’s developers have said
they’ve got issues with G2A
and are actually going to take
the company up on its offer
to repay all fraud based credit
card charge backs times 10.
They say they had a ton of charge back
and fraud issues in 2016,
with over 300 Steam key’s
being bought with stolen credit cards.
They believe they have
paid $6,600 in charge backs
and have contacted G2A to, well,
get that fucking money back and then some.
G2A so far doesn’t seem to have responded,
but, well, it’s going to be
interesting to see if they do
and how they do.
We will find out if that was
just an overconfident boast
on G2A’s part, something
they didn’t think anyone
would actually be able
to call them out on.
Or if they actually are as
good as their slimy word.
Time will tell.
Attention, you mediocre nobodies.
The Sterling one is
coming to a town near you,
if you are in one of two towns.
Oh yes, oh my, yes.
On July 19th, Sterling comes
to Alabama. (shuddering)
For Pro South Wrestling in Piedmont.
And then on August 3rd.
I’m coming to Pittsburgh.
For RYSE pro wrestling,
at the Stronghold Arena.
Come, marvel, be grateful
and be mesmerized
by the glory of the super
heavyweight super villain
or don’t, if you don’t want to.
I mean screw you if you don’t
want to take this seriously.
Do I not look like someone
who’s dressed to be taken seriously?
This is all very serious indeed.
And in time, in time,
with a little persuasion
and many displays of my mayhemic majesty,
you will all thank the
stars for me. (laughing)
Sod G2A though, they’re rubbish.
Rubbish!
(“Starkiller”)

100 thoughts on “G2A Isn’t Just Worse Than Piracy… It’s Also Very Stupid And Embarrassing (The Jimquisition)”

  1. What’s that gameplay being shown during this video of?

    The one with all those shiny black fellows chasing the player and their companions.

  2. I wish to thank you for removing three games, AIDS , Isis and the school shooting games ,Their companies are Cartoon Wanakas. Once again Thank you for removing the three games.

  3. Could of done with some investigation into their money back guarantee and its fraudulent way of operating. Focuses only on devs nothing for consumers.

  4. Hey, Jim, what is the last game you show in your video? My son is a huge lover of trains and contraptions and that one looks amazing!

  5. This seems fake and suspect… Indie games?? Sorry but the argument makes sense. If you’re trying to flip the stolen keys, as fast as possible for as much as possible, why the hell would you buy cheaper indie games that sell fractions of fractions for less money than popular games?

  6. G2A is not responsible for selling stolen keys any more than Ebay is responsible for selling stolen goods.

  7. well then. Jim i am now very curious about your wrestling career and would like to know where i can watch you wreck professional wrestling.

  8. Wonder why the journalist didn't take g2a's dirty money and publish the article. Probably didn't offer enough

  9. we all know the "key blocker" is actually just protection money with a new name. We'll protect you from illegally sold keys that cost you hundreds of thousands of dollars if you just, cough , pony up some cash (WINK)

  10. 1:39 cool [grabs pitchfork] ""randy stop hiding in the tool shead, i know your a tool but not that type of tool"" [grabs real pitchfork] ""ok G2A were do we start the hunt?

  11. Not the point I know, but could someone let me know what that shooter with all the people with the lights for faces is?

  12. Yup, fuck G2A. I have a friend who uses it and I'm honestly at the point of, "Dude, if you want it THAT badly, I'll buy it for you." But he's more of a 'collector of games' and less of a 'player of games'.

  13. Of all towns you are actually coming to my town!? Pittsburgh!? I always thought Pittsburgh always gets overlooked.

  14. The only reason this video is about g2a and not all of the re sellers, which there are loads, some existing for decades, is because g2a spoke.

  15. Wouldn't it be simpler for them to let developers just block the sale of their games on g2a entirely? If they're not selling keys to them…

  16. What a scummy bunch.
    Also, you intro laughter managed to scare the crap out of my boyfriend. So good job on that. It was hilarious.

  17. I bought Timespinner during the sale. I bought a lot of things during the sale. But Timespinner is fun.

  18. If the "stupid guy" isn't fired that's simply because he isn't the stupid guy. He is the guy that will drag you to court, prove there in public by the communication he saved that you ordered him to do the very thing you want to fire him for. He's one of the wise guys, like the rest of the G2A scum.

  19. Ok so…what the fuck is steam etc doing that makes this an issue?

    Like yea G2A are summy as fuck, but how in the gibbering shit is this more than a minor inconvenience for the devs. Are the storefronts forcing the dev to eat the entire charge back but keeping the store cut? Are the keys not tied to payment information that sees them deactivated as soon as the charge dispute happens? Like…the fuck. If this is actually hitting the devs all that hard, the issue is on a scale way past G2A.

  20. If this is Sterling's silver age, I can't wait until he hits the dark age, because then he can become a full-on Zant cosplay.

  21. If games aren't supposed to be $60 anymore then how do you propose to lower the price without a market for used games or keys?

  22. Oooh, gaming community, you never cease to surprise me with your depravity.

    Oh and, yes such community deserves worse.

  23. I purchased Nightmare Reaper. Purchased. It's not hard. Literally, paying for a game on steam is easier than pirating a game.

  24. So they need to develop a thing that they should have had in-house in order to run their business to begin with ?
    Here's the code free of charge :
    – if (key for game X is in list of blocked keys for game X) then stop sale …
    Any competent codemonkey could write a functional prototype in a day.

    Add a week of making it idiot proof and you're done.
    Developers who want to be on that list simply contact G2A support and provide them with a list of keys they want blocked.
    The G2A support dude with basic database knowledge adds them to the database and it's done.

    Although it probably would require years of coding to make it G2A level of idiot proof …

  25. @Jim sterling. Please have a look at Raid: Shadow legends. I went to download it and 99% of the comments were talking about how fuckin predatory its mechanics are, even from a Gacha game. Would love to hear your take on it! Someone even said "suprise Mechanics" which I heard your voice and chuckled to myself. Happy hunting :D!

  26. "I could choose not to shoot up a school but if do, someone else would still shoot it up so there's no difference" – G2A logic

  27. Want people to pirate the game? Im not even going to play them if they have anti pirate software that impact the performance of the game.

  28. Change his name to "Loot Box", find partner "Surprise Mechanic" and form a tag team named "Real Money Transactions".

  29. Blockchain. Have the keys trace their lineage. Only allow them to work if purchased directly from an approved distributor. If they come from a third party or unapproved source, have the keys simply not function.

  30. "There's nothing really grey about it. People just don't understand our business model." Accurate; G2A is closer to an actual Black market, selling nothing but stolen/illegal merchandise.

  31. Dude, I wish someone would give you a full-blown TV show. I don't know how into that idea you are, but, at least you'd have a full crew to back you up and take some of the stress of you. Also, the gaming community needs more Jim Sterling.

  32. Sorry if this question is an old one, but is greenmangaming any better than G2A? They have very similar prices and i hear that GMG is authorized by the publishers?

  33. Hahahaha! I love it! Jack Black in "Brutal" Anyone catch that one? How much you wanna bet G2A is a chinese/Russian company?

  34. Yeah it's true, I was a customer of g2a for years and wondered why the
    prices were so good. Then I found out when I got scammed by the customer
    support who obviously knew the seller. They would not refund me a fake
    key. Then I did some research and found that @t is the number one place where criminals and hackers go to make quick money from scams. @t is literally a criminals paradise.

  35. Yeah it's true, I was a customer of g2a for years and wondered why the
    prices were so good. Then I found out when I got scammed by the customer
    support who obviously knew the seller. They would not refund me a fake
    key. Then I did some research and found that @t is the number one place where criminals and hackers go to make quick money from scams. @t is literally a criminals paradise.

  36. Hey Jimstick! You can't hide it from me, I know your true game! I know the Jim Sterling end game! I know the true reason that you have introduced… The Sterkiller!
    You're gonna challenge RANDY PITCHFORD to a wrestling match for the champion belt in the ultimate clash! It's been building up for years now, and you're finally putting the plan in motion!

  37. Ifyou think major pulishers dont feel chargeback fees look up how ubisoft reacted. they ended up banning millions of keys in attempt to stop people buying fraudulent keys because it was costing the millions in chargebacks. The gamers of course decided to do the most stupid thing and blame ubisoft for it.

  38. A lot of "keys given away for free" stuff is actually press keys that "journalists" sell instead of reviewing the game to get some extra income.

  39. "Nature abhors a vacuum" is such a nonsensical statement. Over 99% of nature is a literal vacuum! We call it space.

  40. Its not average joes taking stolen CC cash. Its literal mafia. Most organized crime do financial crimes online because its lower risk and more profitable than bashing heads in real life.

  41. For all the praise these people seem to be showering you with it becomes obvious to me why you get away with doing 2 or 3 10 minute videos about g2a and then a 20 minute snoozefest days later that essentially is a recut version of those videos. These people must have a.d.d. if they need you to repeat yourself and say g2a sucks like 4 f*ckin times. Or is it that you just have no material and need content to keep up with the algorithm? Either way Jimbo, I'm sure I can't be the only one that notices this channel slipping. Get your shit together, no one interested in gaming is still uninformed about the dangers of trusting stadia, or the problems of piracy vs resale. How much more do we have to hear you talk down to us and read out tweets like we don't look at twitter Jim? And even if we didn't…we can still read, for the most part.

    P.s. I only claim the a.d.d. idea because in this video anyone paying attention can read a paragraph on a webpage you screened, and then have to sit like twats 5 minutes later when you then talk us through the paragraph you put on the bloody screen clear as day mere minutes ago. How cud you NOT see it unless you just have an attention deficit? Just really not compelling …boring stuff from you recently. I'm not in game jurnalizm; but I refuse to believe there isn't a better lead you could be chasing instead of this basic bitch shit. At this point we've heard you rant about this stuff countless times and its plain to see you have little to no effect on the people you reem for being CEOs and for reselling keys etc. Etc. Yawn yawn bore. Guess what tho, you can moan about g2a claiming that nature abhores a vacuum…..you can't however, deny that it is true. G2a would be replaced in an hour if they shut down, son then what? We have to listen to you moan about 'h3b'? 'I4c'?? Where does this end? Stop moaning…shit or get off the pot, bub.

  42. "Well, nice to know G2A admits that the problem they claim not to be a problem is a problem that won't stop being a problem even if they stopped being the problem."

  43. I don't blame small-time indie developers being angry at g2a, but digital games have become SO frikking expensive. There is no reason for digital games to cost so much, they should in fact be much cheaper than physical copies but they cost MORE! If I can buy a AAA game on g2a for cheaper than the rip-off price they are charging on steam then damn right I will buy it cheaper. Remember, they also laterally make MORE money from digital copies because that game is locked to your account, in the old days you could sell or swap your unwanted games with anyone.

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