Gaming Rules! – Lisboa Full Rules Video

Gaming Rules! – Lisboa Full Rules Video


[Music] hi my name is Paul Grogan and in this gaming rules video I’m going to be teaching you how to play lisboa designed by Vitter Lacerta and published by Eagle Gryphon games lisboa reset in the latter half of the 18th century and is about reconstructing the capital city of Portugal after a massive earthquake followed by tsunami and then three days of fires almost completely destroyed the city during the game you will be helping the reconstruction and economic development of the new city receiving graces from the king and the Marquise and working with the architects to build lisboa and new many actions you’ll take a new wigs which are the victory points in the game the game of lizbo really split into two time periods players take individual turns by playing a card from their hand and performing one of four main actions you will build stores in the center of the city which will generate you wigs once the appropriate public buildings are opened bringing customers to your stores to open a public building requires help from one of the two architects and a number of available public officials you will also need influencer in order to visit the nobles and gain their benefits you can also trade with the nobles by giving them your goods which can be produced once you have built stores in the city you can meet with the Cardinal in order to gain useful clergy tiles each of which gives you a permanent benefit and you can take decrees from the marquee giving you bonus wigs at the end of the game the first thing to do is to simulate the destruction of the city take all of the rubble cubes and place them into a bag then draw cubes from the bag and place them on the board as follows each row and column receives three cubes apart from the rightmost column which receives two and two tubes are placed on each public building space the remaining six cubes are placed just here and will be used later the blue cubes represent damage from flooding the red cubes represent damage from fire and the brown cubes represent damage from the earthquake in a two-player game do not use row e so you will have seven cubes left over return these to the box shuffle the for scoring tiles and place them randomly at the bottom of each Street place one city tile on each of the colored spaces on the right side of the board and place the remaining tiles in stacks next to the display take all of the public buildings and make sure they are all the same way up shuffle them and then split them into two equal stacks flip one stack over and then place each deck next to the board adjacent to the corresponding architect take the top tile of each stack and place it on the appropriate space these are the two public buildings which can currently be opened but you can see the next available building on top of the stack separate the plan tiles with the dark blue backs these will be needed later in the setup so the remaining ones into the blue and green architects and then sort each stack so that the tile with the fewest officials is on top and the one with the most officials is on the bottom place each stack on the appropriate space next to the public buildings place the four price markers on the good strike to denote the current value of each good these prices will gradually drop during the game and will never increase place all the goods next to the board to form a general supply place the money here also place all of the clergy tiles in a bag mix them up and then play six of them face-up on the appropriate spaces of the clergy track place the cardinal on the space with the influence symbol shuffle the decree deck and place it next to the board layout top eight cards of this deck to form a display of Decree cards some cards have this icon on them if playing with two players remove these cards from the game and replace them as they are drawn take the ship cards and separate them by type use one fewer card of each type than the number of players so for a two-player game I’m just going to need one of each ship stack the blue ships on top of the red ones and place them here place the other ships to one side for now they will not be needed until the second time period of the game place the Treasury marker on the middle space of the Treasury track each player takes a player board and sets it up as follows one of each type of good in your warehouse 5 ruble set markers placed here 8 houses here and 8 officials here you also start the game with 10 reais each player places their courtier meeple in the Royal Court and one of their markers on space 5 of the scoring track each player also places one of their officials into the officer of the Marquise and only the Marquis the other offices stay empty for now in a two-player game you will also place one official from a non player color in each of the nobles offices choose a start player and place that players or the disk on space for of the influence track put the other player’s disks on the track so that the second player has 5 influence the third player has 6 and so on each player draws two clergy tiles from the bag at random chooses want to keep and puts the other back in the bag this gives each player a bonus at the start of the game each player also receives a random starting plan the ones with the blue backs that we separated earlier place this face up on the appropriate space and return any leftovers to the box for each player in the game take one royal favour for each of the three nobles returning any extras to the box mix them up and give one at random to each player which is placed on the appropriate space of the player board it’s like all of the favor tiles in the game on the appropriate noble space each player can only ever have one favor from each over at any one time separate the political cards into four decks based on their color shuffle the blue cards and deal five to each player returning the rest to the box once you are experienced with the game there’s a draft variant for these cards divide the red cards by the icon on their back shuffle each set and place them on the appropriate spaces facedown then flip the top card of each deck face-up the brown and purple cards will not be used until the second time period one quick thing I forgot to do since Roe II is not used in a two-player game place one of the city tiles over each of the spaces to cover them up before we start I just wanted to go over a couple of very important things on your player board you will see that you have a limit of two at the start of the game this limit applies to your warehouse you can have two of each good in it and it also applies to the total number of cards you can have in your portfolio you will play cards into the top section and bottom section and your limit is two cards in total if you want to play a third card you can discard one that you no longer want any ruble cubes you collect during the game go here on the matching colored spaces and once you get one complete set you move your ruble set cube to the marquee space on the main game board as he wants to use the rubble from the old ruined buildings in the new city your card and warehouse limit has now increased to three and it increases a further one for each additional set of ruble cubes you collect during the game you will gain and spend influence this is recorded on the influence track there are two special rules about this track first whenever you gain influence and you reach space 10 you gain one week remember winx our victory points your influence cannot go above ten but if you are at ten and you gain influence you still gain the one week also at any time when you need to spend money you can move your influence marker left to the next coin icon to gain one rail for example if I wanted to do something and I was two three ice short I could move my marker to here and then here giving me the to money I needed on your turn you perform four steps the first step is that any ship that you have that are at sea return home I’ll explain ships more later on the next step is the most important one and you get to play one of the cards from your hand and perform one of four possible actions cards with the picture of a person on them are noble cards and you can play them into the top part of your portfolio doing so triggers the icon on the bottom of the card which is usually a reward but in some cases a penalty in this case I get one cloth and then took the card under my player board alternatively I could play a Treasury card into the bottom of my portfolio instead treasure cards are the ones without a picture of a noble on them doing this earns me an amount of money equal to the current position of the Treasury marker in this case three and then the Treasury marker moves down one space because I’ve taken money from the bank at regi required in your portfolio gives you a permanent ability this one for example means that I only pay one rail for red fire cubes instead of two then if you played a card into your portfolio either a noble card or a Treasury card you must perform one of the two actions shown here either sell goods or trade with a noble I’ll explain these actions are more later on instead of playing a card into your portfolio you could instead play the card on to the Royal Court if you play a noble card to the Royal Court place your courtier meeple onto it just to indicate that it’s you who played the card you then spend influence to take the action of the noble which again I’ll explain later if you play a Treasury card to the royal court you pay money equal to the current Treasury value to perform the action depicted in the middle of the card so to summarize you can either play a noble card or a treasury card to your portfolio if you do this you get to either sell goods or trade with the nobles or you could play a card to the royal court either to visit a noble or sponsor an event finally if you cannot or do not want to do any of these things you can simply discard a card from your hand and take one Gold this however should be a last resort once you have performed your actions you draw a replacement card from one of the piles and then perform your end of turn steps before the next player takes their tone when you choose this action you can sell any number of your Goods each one you sell is moved from your player board to an available space on a ship owned by you or another player I’ll explain how you build ships later on for each good gain an amount of money based on the current market price of that good this price is modified by the value shown in the top right of the ship and can be further modified by any card you have in the bottom half of your portfolio or any clergy titles you have this card for example means that each time I sell cloth I gain an extra two ray ice each ship can hold a number of goods equal to its whole size the blue ships for example can hold one good the red ships two Goods and so on when a ship is full flip all the goods facedown this indicates that the ship is at sea when a ship set sail it’s owner gains one wig per loaded good on that ship so when you sell goods to another players ship you get the money but they get the week’s a ship at sea returns to port at the start of that players next tone at which point the facedown goods are removed and placed back into the supply when you trade with the nobles you can take up to two of the six available state actions to take a state action you need to give that Noble one of the two goods they desire the builder wants tools or gold the Marquis wants books or gold and the king wants cloth or gold take one of your goods and place it over the state action you want to perform and then carry out that action the six state actions are as follows recruit officials take two officials from your player board and put them into two different noble offices you will need Nobles in these offices to open public buildings and also the presence of your officials increases the influence cost for other players when they visit that noble if you want to place an official in an office which is full take one official from each player who has the most in that office and place them into the plan sir and then place your new official in the office officials in the planters can still be used to open public buildings but they do not increase the influence cost when other players choose to visit that noble acquiring a plan opening a public building requires a plan from one of the two architects the green one or the blue one remember you start the game with one plan but to get more you need to take this action you simply take the top plan from either of the stacks and place it onto your player board there’s no limit to how many plans you can have from both architects I’ll explain more about how plans are used when I cover the public buildings later on build a ship you can build the top ship from the stack by paying a number of different goods equal to the ship’s size so to build this blue ship requires anyone good if you already have a ship you can also upgrade it to a better ship by paying the difference in goods but only the ship currently on top of the stack when you build a ship play it into the top half of your portfolio but know the two icons here that you’re about to cover up this one means that the Treasury marker moves up one space and this icon means that you gain influence total up the influence showing in the cards in your portfolio and move your the influencer strike accordingly include the ship that you’ve just built so in this case I gained four influence I explained the use of ships earlier on you and other players can sell goods to them to earn money produce goods this action allows you to produce one good for each store that you have built in the city now I haven’t explained building stores in the city yet but this is definitely something that you’re going to be doing during the game if for example I take this action when I have a goldsmith and a bookshop I gain one gold and one book and remember your warehouse limit is based on the number of rubble sets you have collected whenever goods are produced the corresponding price markers are reduced by one no matter how many of that type of good are produced at that moment in time meet the Cardinal the clergy track is in the middle of the game board when you choose this action you can move the Cardinal up to two spaces clockwise around the track moving only onto the empty spaces between the tiles you may then select one of the clergy tiles adjacent to where he ends up which you take and place on your player board these clergy tiles give you a permanent ability as long as you have them and you can have up to four of them if the Cardinal lands on or passes the Treasury space move the Treasury marker or one space and if the Cardinal lands on or passes the influencer space each player may choose to give up one or more of their clergy tiles to gain the influence showing in the top section of their portfolio giving up a clergy tile in this way earns wigs according to the icons on the back of the tile this is the only way to earn those wigs but you lose the tile and its ability roll favor finally this action is very simple take one of the royal favour tokens from any of the nobles that you currently do not have these favor tokens will allow you to follow another player when they visit a noble allowing you to take an extra action even when it isn’t your turn when you play a noble card to the royal court you are visiting that noble place your courtier meeple on it as a reminder that it’s your turn this is important because other players can follow you and take actions outside of the normal turn sequence to visit a noble you must pay influencer equal to the number of other players officials in the office of that noble modified by the position of the Treasury marker for example if I choose to visit the Marquis I have to pay three influence because there are three other officials in his office and then one more because of the position of the Treasury marker when you visit a noble you may first carry out one of that noble state actions without having to give him a good after that you must carry out the appropriate noble action if you visit the builder you can build a store if you visit the Marquis you can take a decree and if you visit the King you can open a public building after you have done this each of the player may follow you by returning the corresponding favor token to the board they must also pay influencer but they only get to perform one of the three actions that that Noble offers either the main noble action or one of the two state actions now I’ll explain the three noble actions building a stall as mentioned earlier building stores during the game is something that you’re definitely going to want to do they will learn you Wiggs once the appropriate public buildings bring new customers to your stores and you can also produce goods at your stores which are going to be useful for trading with the nobles or selling to the ships take one of the available City tiles from the colored spaces here the space you take you from determines which type of story it will be gold cloth books and tools then select an empty space in the city that is adjacent to the street matching the type of store you are building in this case I’m building a cloth store Pig so I have to select one of the spaces on the pink street let’s say I choose this one take one of the rubble cubes from either the column or the row of that space and place it on your player board earn the reward printed on the space which you choose which here is three influence you must then pay for the lung space and this cost is based on the number of ruble cubes remaining in the column and row with blue cubes costing 1 red cubes costing 2 and brown cubes costing 3 add to this cost the current position of the Treasury market so in my case I need to pay 15 ray ice to the bank and then place the city tile onto the space with the knotch facing the appropriate street take a wooden house from your player board and place it on the store nearest the street when taking a house from your player board you must choose the lowest one from one of the three columns removing houses from certain spaces on your player board unlocks special abilities this one allows you to spend money instead of influence when visiting a noble this one means that building a ship cost you one good fewer than normal and this one means that building a ship is free this one means that when you produce goods you get one more of a type you produced and this one means that when you produce goods you get one more of each type that you’ve produced building a store does not earn you any wigs immediately unless there is an appropriate public building already opened in the same column or row that matches a color of your store I’ll explain public buildings a lot more later on but let’s say for example this public building had already been opened here it’s in the same street as my new store there’s also a public building in the same row however there’s no pink sharing on that building so it doesn’t count I then look at the scoring tile at the bottom of the column and that’s how many wigs I earn if that second public building was this one instead then there would have been 2 relevant public buildings and I would have scored 6 wigs instead of 3 even if you don’t turn any wigs upon immediately building the store you will earn wigs later in the game once the appropriate public buildings are opened taking a decree the main action of the marquee allows you to take one of the decree cards currently on display and place it next to your player board decrees will earn you bonus wigs at the end of the game based on the criteria shown on the card when you choose this action if you have any ruble set cubes on the marquee you may discard one of them to take one additional decree card there is no limit to how many decree cards you can collect during the game opening a public building as we saw earlier public buildings determine which stores are going to earn wigs you can only open one of the two public buildings currently on display and to do so you must have a plan tile of the appropriate architect select one of your plan tiles and then take the matching public building choose a space on where to place it the public building can be placed on any of the rows no matter what the colors on it but to place it in a column it has to have the color showing for the street this building for example can be placed on any of the rows but only this column or this one let’s say I decide to place it here take the rubble cubes on the space and place them on your player board then receive the bonus showed on the space where you’re placing the building you must then return a number of officials from the nobles offices and/or planters back to your player board equal to the amount showing on the architect plan that you’re using if you don’t have enough officials you can hire the rest paying an amount of money for each equal to the current Treasury value then flip the used plan facedown here when a public building is opened on one of the streets all players with stores on that Street now earn wigs based on the scoring tile at the bottom of the appropriate column so in this example purple would score three wigs and green would score for this store would not score because it’s a bookstore with the entrance on the brown street when a public building is opened on one of the rows plays with stores in that row that match a color shown on the public building now when wigs so again in this example purple would score three weeks for this store but would not earn any weeks for this door because it’s a bookstore and not a cloth store each store can score a maximum of three times during the game because there’s one public building to the north one to the west and one to the east if you play a Treasury card to the royal court you can perform the action or receive the reward shown in the middle of the card to do this you must pay an amount of money equal to the current position of the Treasury market when you sponsor an event in this way no other player can follow you that only applies when you’re visiting a noble once your action is complete you take the top card from one of the four piles and add it to your hand then reveal the next card from that pile refill the city display refill the clergy display refilled the decrees and remove the goods from any state actions the next player can then take their turn as soon as any player completes their second set of ruble or three political card decks in the display are empty then at the end of the current players turn you end the first period each player earns three wigs for each set of ruble cubes on their player board then discard any ship cards remaining in the shipyard and replace them with the purple and brown ships with the purple ones on top each player may then discard any number of cards from their hand for each type of noble card you discard you may earn the reward printed on the bottom of the card so if I choose to discard these four cards I can take this reward and then either this one or this one because these two cards are the same noble discarding a Treasury card does not get you any reward each player then draws back up to a hand size of five with cards from the purple political deck finally prepare the brown political cards in the same way as the red cards were done during setup then continue to play with the next player in turn order the game ends when one player has completed their fourth set of rubble cubes or again three political card decks in the display are empty at this point though you play until the end of the round so that all players have had the same number of turns then you play one more round and then the game ends you score wigs according to the hole size of the ships in your portfolio three wigs for each set of rubble cubes and then you score more wigs based on how many of each type of store you have this is shown in the colored sections so for example the player with the most bookstores earns nine wigs second-most six and third most three in a two-player game you will only score the first and third places score wigs for all of your decree cards if you meet the criteria then convert any remaining influence into money and gain one wig for each 5 her eyes that you have school wigs for having put more public officials to work than the other players this is shown here again in a two-player game just use the 15 and the 5 and finally two wigs for each royal favor you still have the player with the most wigs at the end of the game wins I hope you found this video useful in learning how to play lisboa for more of my videos please check out my youtube channel and subscribe take care and thanks for watching [Music]

44 thoughts on “Gaming Rules! – Lisboa Full Rules Video”

  1. I do agree about how busy the game looks, with all the details to take into account when performing various actions. It's going to be hard to introduce the game to others. Hopefully, playthrough videos will help to show how fun the game actually is.

  2. The video pictures the game as extremely complex but I believe that it'll become easier once played a couple times. I'll need to try it before making the decision to buy it though!

  3. pass. this looks lika mechanical simulation game that just turn gears and lack soul. the graphical design doesnt help. i like the style put the game board board misses a opportunity to tell a story.

  4. As others have mentioned, I see some issues in the game. The white and blue graphic design, although thematic, is tiring and makes the board look both dull and busy. The illustration of the very stern faces on the cover, the board and the cards doesn't scream "fun" to me either ( I am well aware that the historical background of this game is a national tragedy, but still… better artistical choices could have been made ). And last, although Paul mentioned it is one of Vital Lacerda's most thematic games, it still looks like pushing cubes and a very dull and soulless experience. I have both The Gallerist and Vinhos in my collection but I'll skip this one.

  5. Hi Paul! Great video! I'm looking forward to playing it on Thursday. I don't usually retain a lot of the rules until I play the game, so I'm excited to play 🙂

  6. What happens, if i dont have any goods left in my portfolio due to ex: i sold them. How do i take state actions then? And why those coloured tiles on the store places are numbered?

  7. thanks for the video paul! I'm teaching a 4-player today for some newish folks! Little nervous as i only just learned half a 2-player myself. I think with the help of the video, i have some teaching flow questions answered!

  8. This is one of the most complex games rules wise have seen. Definitely a step up from Kanban. I think TI3 and Warhammer I have seen beats this in rule complexity. Strategic depth and opaqueness is a whole another ball of wax. It is likely I will play my first game of this tomorrow. Thanks for the video.

  9. This game looks amazing. I just got my copy last night. I shouldn't have passed on the metal coins. I may have to buy them directly for… $33… egads!

  10. I think the reason so many people are turned off by this video is that this is not a game you can fully grasp simply from a pure rules explanation, it really needs the historical context to explain why things are the way they are. That context also makes it way easier to learn / remember. I know thats not really what your videos are about Paul (in this case it probably would have doubled the length too), but it may be something to consider if another game like this comes up 🙂

    That being said, I still find it very useful to watch as someone who will be teaching it to others. I just usually watch your video first, and then read the manual. In this case I recommend going the other way.

  11. I've played/owned almost all of Lacerda's games which usually make sense after a video and a read….having said that after having set this up, watched 3 how to videos, and read the rule book twice I'm still like "WTH???" 😄😂😢

  12. Great video! I just have one question about influence. In the rule book from my understanding is that you gain influence from the Cardinal, whenever you get a ship or play a noble into your portfolio. Did I miss that in your video? Please let me know, thank you!

  13. Thank you Paul! One thing I found helpful to understanding the game was to read the rules kind of backwards, because the later actions (making buildings and stores) form the basis for the earlier actions, so those earlier actions are easier to understand.

  14. Thanks so much for this! I spent about six hours learning and prepping to teach this and your video helped me a lot.

  15. HI ! Great Video with rules as always! your Nippon rules helped me start game. GREAT JOB !

    If I watched carefuly your movie I noticed, that you missed one important thing. When you visit a nobleman,
    if you have not enough influence you can spend wigs instead.
    Best regards.
    Michał

  16. Paul, once again great vid!
    You did an excellent job on wrapping up and streamlining the rules, mechanically speaking. Awesome! I'd recommend folks to look for a complementary playthrough, to catch the historical context of it and have the whole experience. Thank you, Paul!

  17. Though the video is relatively short, if anyone like me comes back to watch the video for reference when playing the game, then here's a time stamp to help you jump to that particular action.

    Intro to game: 0:26

    Game Overview: 0:54

    Game Setup: 1:48

    Player Board & Influence: 7:00

    Player Turn: 8:38

    Action 01; Selling Goods: 11:07

    Action 02; Trade with Nobles: 12:22
    Recruit officials- 12:49
    Acquring a plan- 13:28
    Build a ship- 13:56
    Produce Goods- 14:48
    Meet the Cardinal- 15:22
    Get a Royal Favour- 16:18

    Action 03; Visiting a Noble: 16:40
    Follow a visit- 17:37
    Building a store- 17:57
    Scoring stores- 19:58
    Taking Decree- 20:50
    Opening Public Building- 21:19
    Public Building scoring- 22:30

    Action 03; Sponsering an event: 23:21

    End of turn: 23:44

    End of period 01: 24:09

    Discarding cards after period 1: 24:33

    End of game: 25:14

    End game scoring: 25:32

    Thank you, Paul for the awesome explanation.

  18. Vital Lacerda's games are always sooooo beautiful and really interesting, although they are very complex, the only game I got to fully understand is the Gallerist, Lisboa and Vinhos for example are mysteries for me for now

  19. I played for the first time yesterday, I wouldn't have thought it possible to explain the game so clearly in less than half an hour. Extremely well done video.

  20. The best video to learn Lisboa. Without a doubt. Was really frustrated trying to learn this game, but Gaming Rules made sense of everything. Thanks!

  21. One small thing which could make a difference. If you build a store, you have to take the bonus first and then after that take the rubble cube. (-> player aid) So taking a good as bonus may be not possible if your rubble set is not full.

  22. After watching your rules video I think I must also add Lisboa in the PM. Good Damn! Yes, I meant to say good 🙂

  23. Excellent, I watch this video everytime I play Lisboa with my friends. It's super clear for such a heavy game.

  24. 24:28 You must change the boats after having discard your cards. Some people understood that it was possible to get a boat from the second period for free when discarding the card from the first period that gives you a boat for free because they are on the board when you discard your cards if you strictly respect the rules as describe here and in the rulebook. In fact the correct rule is that can get a boat of the first period only.

  25. I read the rules and my wife and I watched your video before playing our first game of Lisboa. I should not thank you as my wife won the game although she only saw your video and did not read the rules! 😂 I think that says something about the quality of your work! Lisboa was a Lacerda we wanted to have but were a bit intimidated by. Your video helped us to decide to get it. Thanks.

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