LGR – Stunt Driver – DOS PC Game Review

LGR – Stunt Driver – DOS PC Game Review

[LGR Theme] [fizz, sip] Aahhh! In 1989, Atari released Hard Drivin’ to arcades around the world. Now this was just as arcades were
about to make a huge comeback and real polygonal 3D graphics were starting out. These circumstances, combined
with a realistic control scheme, a force feedback steering
wheel and addictive gameplay, Hard Drivin’ solidified itself as an instant arcade classic. It’s no wonder that it was ported
to about every machine imaginable, but unfortunately, it really didn’t
come with that cool arcade cabinet, or the hardcore steering wheel and pedals. So a little did get lost in the translation. There’s only so much you can fit in a little box anyways. Leave it up to other companies to rip off a game and fill in the gaps where the original disappointed. Enter Stunt Driver by Spectrum HoloByte, the coolest game company name in the world. Released in 1990 for PCs. It took the same idea as Hard Drivin’
and added all sorts of new features to really make it a standout title. Well, at least it should have been. History isn’t always kind to the greats, and judging by its scarcity on the market today, I’m inclined to say it didn’t sell too well. And that’s a real shame, because it tries hard to make you
happy and does rather well at it. Now I guess you can’t judge a game by its box, especially racing games, but… Man, this already has a few
awesome points for it going right here just looking at the cover. A classic Mustang, simplistic Car & Driver-style fonts, and a gold “AdLib sound board supported” sticker. Not to mention the massive “5¼-inch version” sticker. That’s just what I like to see. “All the fun of real stunt racing without the bruises.” “Road etiquette? Forget it!” “Get ready for the wildest, most daring
stunt driving experience this side of Hollywood.” “Impressive 3D graphics and true-to-life sounds.” We will see about that. The whole idea of the game is that
you are a Hollywood stunt driver who must race around tracks riddled with ramps, high embankments and massive loops. COMPUTER:
“Gentlemen, start your engines!” LGR:
You drive a 1966 Shelby Mustang GT350 and race against several opponents, including a Camaro IROC Z, Porsche 911, and Volkswagen Beetle. [engine rumbling] [electronic beeping] [engine revving] There are five courses for you to play around on where you can race against your computer opponents or just mess around with the physics engine, getting your car airborne and flying all over the place and crashing rather spectacularly. [engine revving] [tires screeching] [car crash] Those of you familiar with the racing
scene on home computers at the time may be reminded more than a little bit of another game, Stunts by Broderbund and
the guys that made Test Drive. Interestingly, it was released at
nearly the same time as Stunt Driver. They’re not related to my knowledge, so I imagine they’re both just simply
inspired a bit by the success of Hard Drivin’, and both happen to come out in 1990. Gameplay in Stunt Driver
remains pretty much open, really. You can simply ignore your opponents,
if you just put it on trainee mode and you just wanna screw around the landscape, or you can race against them in any
of the other two difficulty modes. They each have distinct driving styles, and depending on which one you’re going
up against, will give you a good challenge. For instance, the Volkswagen Beetle is driven by an old grandma
who just likes to follow the rules. You can also take damage, so you have
to make sure you don’t jump too high or smash into the other opponents, or you might destroy your car. [air wrench, horn beeping] [air wrench] If you get bored with the tracks
that come with the game, you can actually change the
backgrounds that the tracks use, which is interesting but only does so much. After that, there is a track construction set included to create your own completely new tracks, just like in Stunts. In fact, almost everything is exactly like Stunts. At first glance, they can easily get confused. The biggest difference seems to be
Stunt Driver only lets you drive a Mustang, and Stunts lets you drive a whole list of licensed exotic sports cars. The handling model on
Stunt Driver also feels a bit more… twitchy or something. It’s not quite the same.
If you play the two right after each other, then you’ll see what I mean. You do get almost the exact
same replay mode in both games, which is interesting, and it’s one of
my favorite features of this game. It works pretty much like you would expect, where you can rewind, change cameras and such. It really does add some depth to
the game after you’re done racing, and it’s always fun to see your car flying through the air and explode from all sorts of
different angles or in slow-motion. The graphics are wonderful for a PC game in 1990. At least, as good as it can, especially in VGA/MCGA mode. I think there’s music to the game, but I always just turn it off. Because what I did here was pretty much rancid. But the sound effects really aren’t half-bad in AdLib, especially in Sound Blaster mode. One amazing feature for the time is the online multiplayer mode
over modem or serial cable. I haven’t been able to try this, but the simple fact that it exists is darned impressive for 1990. There’s also a hidden bonus feature of sorts. With an executable included with the game, you can edit all sorts of features in the game, including your car, the handling,
the world physics like gravity. This really allows for some absolute insanity if you want and give you something else to screw
with after you’re done making tracks. Stunt Driver is definitely worth checking out. If you like old racing games that are in 3D and are more than that tired formula
set by Pole Position and OutRun, I think it deserves a look, especially if
you own a DOS machine from the time. If you have anything faster than
a 486, you won’t be able to play it. And of course it works fine on DOSBox. It’s fun, it handles pretty well, and gives you plenty of options
when things start to get stale. Plus the box just looks cool. It reminds me of a construction yard. I feel like I should wear a hard hat when I’m looking at it. It’s awesome and looks great on your shelf. And who doesn’t like boxes that
look like items of hard labor?

100 thoughts on “LGR – Stunt Driver – DOS PC Game Review”

  1. I don't know if this is an official cheat but when you are at the top speed if you put into neutral without left the accelerator you will gain infinite speed. if you use the helicopter view you can see your official incredible speed, but after 200mph or more it can't be counted anymore. Somebody can tell me if this is an official cheat? I discovered it when I was child playing this game on pc

  2. When you reach the top speed put in Neutral without releasing accelerator button and it's done 😉 I discovered it by myself when I was young and now I know that it was a well knew cheat 😀

  3. I really spent days on this game: one of the funniest things was to go on the cars that stopped before the bridge when this was opened and too high to be jumped, and send them into the flume 😀

  4. You could also rebound off the cows on the side of the track, if you set up a huge jump and then a corner, you could do the jump, rebound off a cow that would go 'moo' and do the jump in reverse.

  5. Great review. I used to play the crap out of this game in 1990. My dad bought a steering wheel controller which I used for this an Vette until the damn thing wore out. Truly golden days.

  6. There used to be a tuning program for this game where you could alter all kinds of shit. Can't remember what it's called.

  7. The "fasten you seatbelt" thing happened in "Stunts" (aka 4D Sports Driving), but not in this, which is "Stunt Driver"!

  8. I think that the trackeditor in this game and/or stunts inspired a few frenchman that later formed Nadeo, the studio behind the Trackmania race games.

  9. This game has an advanced or better graphics mode for top end hardware (of the time). It was noted by slightly better graphics and the air scoop in the hood would shake with the rev'ing of the engine. I am surprised you are not using it. I had this game (and Stunts) when they came out and upgraded by hardware to take advantage of their advanced graphics settings. Stunts is waaaay better but this game held its own.

  10. You might have reviewed it already, but this seemed really inferior to Stunts. A game I played and played and played. It featured a superb level editor.

  11. This was the first game i played against another person connected via modem, making it the first multiplayer experience for me. I still remember how fantastic that felt at the time. We had to call each other on another line to talk about it.

  12. Question: is there a cow in this game? My favorite part of Hard Drivin' on the Genesis was deliberately running into the cow.

  13. Hard Drivin' was my FAVORITE arcade game of all time. Stunt Driver was my first driving simulator game I had at home. From there I progressed to Stunts. Also an excellent game at the time. 

  14. Hi LGR, I really like your reviews. But when you're reviewing PC games, it would be really cool if you could mention system requirements, and machine that you reviewed on. Event better if you'd mention how the game performed on this machine (unless it was DOS-BOX or similar …

  15. I know this is an old review, but that line 'Especially if your tired of that old formula set by Pole Position, and Outrun' Outrun, had a branching game play mechanic, that even the sequels didn't even reproduce (I dunno why) and added at least some visual differences as well as game play differences, but that's just me

  16. Just finished your two part series for Need For Speed and remembered that before that game my very first driving game was Stunt Driver.  So happy to see you covered it!

  17. I had Stunts but never Stunt Driver. I adored Stunts. Some of the insane glitches I found in that game were epic. I launched off track once toward the end of a track, but instead of wrecking, I somehow flew straight up in the air, with the nose of the car facing down. I didn't fall though and about 10-20 seconds later I won the race! LOL. I watched the replay from behind the car and it literally just kept following the track from about a mile up and somehow succeeded in crossing the finish line regardless. Ahh, great memories of that game 🙂

  18. This game I used to play a ton as a kid! I remember a number of quirks in the game too, like how the CPU drivers won't race properly if you're not in cockpit view, or the fact that the hood of your car doesn't vibrate in 256 colors mode, but does in 16, and I think others as well.

    Also, I should point out that there is NO music in the game! At least, there isn't in the floppy versions. There might be some in the CD-ROM version, since it'd be a waste of space to only have a game that can fit on a single 3¾ inch floppy on a format that could hold 700+ of them!

  19. The shark at 6:46 looks shocked to see you appear in its watery domain. I assume it's the one hoping you can swim…

  20. I grew up on this game (amongst other older than dirt games), it was amazing. I spent hundreds of hours playing this one! There were a ton of great drivers available when this game came out. Vette! comes to mind, and destruction derby / need for speed SE shortly after.

  21. Bought a midway arcade classic disk for PS2 for like 2 cents here the other day, still sealed in the box. Hard driving was on there to. And I had a blast playing it last night. It's still good fun for a little while.

  22. I downloaded this game back in the day as "abandonware" on my old Packard Bell hand me down. I actually got to play this online via a third party LAN over internet client, but I can't even remember what it was called. It worked but my brother and I had many more enjoyable hours just playing together taking turns and whatnot. The replay feature really was what made it.

  23. I'm impressed that Stunts came out in the same year as this one. Stunts is far superior, with smoother controls, lots of cars, and a much more versatile track editor. Stunt Driver just felt limited and cheesy to me. Stunts still has an active community to this day, and there's an open source "spiritual successor" to it being developed, called "Ultimate Stunts".

  24. Is this related at all to Race Drivin' on SNES? I had gotten that game one year for Christmas and it was touted as a sequel to Hard Drivin', but was made by a different company.

  25. My friends and I loved creating ridiculous tracks with the track editor. The goal was always to make a track completely insane, but with a small chance that you could actually make it.

  26. Great review! This is the way they should be – both reviews – and games – bonus comparison too. Played this at one of the places at baltimore inner-harbor, some science museum – maybe smithsonian institute around 92 or so? They had one of these 'hard drivin' arcade cabinets in the section devoted to technology – I couldn't get enough of it at 10 years old.

  27. Read the title of this video and the first thing that came to my mind was this scene 4:17 i laughed everytime as a kid when hood of the car fell down on the mechanic 🙂

  28. I was just saying "Hollywood Stunt Driver" would be a fun game idea. Although I was picturing more of a Burnout style challenge game

  29. That game.. Ohh.. Too rigid when it comes to steering, it's really not a great game.
    Stunts (4D Sports Driving on the Amiga) on the other hand did almost everything better.

  30. I had this game and completely forgot it. I remember always building my own courses and if you made it too complex the game would always crash.

    Thanks for this unexpected nostalgia flashback to my childhood.

  31. I really need to stop coming here. You keep sending me on quests to find old games I loved to play and forgot about.

  32. I played the heck out of this on our 486 DX2 66 MHz back in the day! It was cheap but still available in 1994 for very little allowance money 🙂

  33. I have played this game so Much as a kid, but mom could not afford a computer, so i signed up for a loaner at the library, spent so many hours at that library

    Mom probally thought i was studying hard LOL

  34. i think that Stunts have slower gravity if that makes sense. if you jump or fly off the loop-da-hoop you'll spend a bit of time airborne before you come crushing into the ground, totallyng your beloved vehicle.

  35. Wow. Watching this video and hearing those sounds brought back some serious memories. I spent way, WAY too much time playing Stunt Driver as a teen. I would spend hours making tracks and then hours more playing them over a serial connection with my family. This is one game I wish could get a remake 🙂

  36. One of my fist DOS games, I was 3 at the time and yes I remember 😛 We had this and Scorched Earth. liked and always subbed

  37. I have no idea why because I was so young, but this game would crash our computer, I mean like, crash it as in break it, we'd have to go and get it fixed if we plaed this game

  38. You can't forget granny, all of the sudden going to super pursuit mode and Chase everybody down, kind of like what used to happen in RC pro am

  39. hehe nice, precisely 10 years and 1 day after the video was up it gave me the recommendation!
    Question now: did you use to film on analog tape? Looks a bit (specially that bottom part) like some S-VHS or Hi8 or so

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