Sony PlayStation 1 :: RGB206 / MY LIFE IN GAMING

Sony PlayStation 1 :: RGB206 / MY LIFE IN GAMING

– The allure of CD technology brought
many new challengers to the home console
market in the early to mid 90s.
CD-i? 3DO? But only one had what it took
to cement itself as a new force in gaming.
To simply say that the PlayStation’s
success changed the gaming landscape
would be an understatement.
Sony’s unexpected dominance
reshuffled the major players,
pushed cinematic presentation,
and introduced RPGs to a generation.
With so many people owning
so many PlayStation games,
the PlayStation 2 would support discs from the
original PlayStation and later, so would the PS3.
It’s pretty remarkable just how many systems do
support the original game discs,
and download versions can
even be played on the go.
So the question of getting the
best experience with PS1 games is not just,
“How do I get the best picture out of my system,”
but WHICH system?
Welcome to RGB 206.
(theme music)
– Sony released the PlayStation in Japan in
December 1994, and worldwide in 1995.
“PlayStation” was originally the name of an
unreleased CD add-on for the SNES,
so the console is ultimately the result
of a soured relationship between
Nintendo and Sony.
When put up against its most
comparable competitor, the 32-bit Sega Saturn
is said to handle 2D graphics almost effortlessly,
while the PlayStation is generally considered
to be better with polygons.
The PlayStation’s 3D graphics are known for
having somewhat of a “jumpy” look?
warping textures and twitchy polygons.
This is due to the PlayStation building its worlds
with integer-based arithmetic,
which means that not all possible positions
of a point could be approximated,
The vast majority of PlayStation games
output at a 240p resolution,
which works great with
CRTs and upscaler boxes.
A very small handful of games do run at 480i,
which is kind of surreal to see in action
on a mid-90s console.
A few others, while running at 240p for gameplay,
may output the occasional 480i signal,
often only on the title screen, as is the case with
Wild ARMs, or for in-game menus.
Unfortunately, these few games can wreak
havoc with video scalers,
causing a sync drop during
the transition between resolutions,
rendering games with 480i menus like
Silent Hill and Chrono Cross nearly unplayable.
Some HDTVs may also struggle with this transition,
while CRTs handle it seamlessly.
Again, the vast majority of PS1 games
output a constant 240p signal,
so don’t get too discouraged.
But for games like Chrono Cross,
we’ll take a look at a workaround a bit later.
(energetic music)
The PlayStation features an AV Out port with a
design that Sony continued to use up until the
PS4, when it dropped analog output.
On the original PlayStation,
the AV Out port can provide
composite, S-Video, and RGB.
That’s right,native support for RGB
on all models, worldwide.
RGB doesn’t work with North American TVs,
but we can use it with professional video
monitors and upscalers like the Framemeister.
It’s worth noting that the PlayStation cannot
provide a CSYNC signal for RGB.
When shopping for RGB cables,
you’ll want to look for sync-on-luma,
which is really just as good as CSYNC.
Sync-on-composite also works,
but is more prone to video noise
without proper shielding.
We understand that PAL region systems perform
poorly with sync-on-composite,
though some RGB devices may require it.
Component cables are not natively supported.
The PlayStation’s RGB output is really good.
Sharp and clean.
It stands well against RGB on any other console.
Though it may be fair to say that RGB and
higher-fidelity displays don’t do any favors
for the highly compressed full-motion video
that the system is famous for.
Dithering can also show up really strongly in a
few games, like Metal Gear Solid.
But overall, we really enjoy the clarity afforded to
most of the system’s graphics.
In addition to the AV Out,
the oldest PlayStation units also have standard
RCA jacks for composite video and stereo
sound, surely a convenient feature for a lot of
people back in ‘95, but needless to say,
we aren’t really interested in playing
with composite video today.
But it’s often said that the RCA jack
provides superior composite video.
We found that the quality between the RCA jack
and multi-out was indistinguishable,
in fact, compared to another console,
it’s a bit softer? which is arguably better,
but it ain’t great.
It is worth noting that these consoles
do have slightly crisper audio.
There’s one other cool advantage to the RCA
jack consoles, and we’ll get to that a bit later.
In 2000, Sony released the PSone,
that’s P-S-O-N-E, a much smaller version
of the original console.
Some say that it features the
sharpest video output of any PlayStation.
Going head-to-head with an older
PlayStation console, we do see that the
PSone has a minor advantage.
But when we compare the PSone
against another PlayStation,
the quality appears to be identical.
In truth, Sony simply started using better
video encoders at some point,
and it’s not specific to the smaller consoles.
Because the PlayStation has an insane number
of board revisions, no one to our knowledge has
done the research to really determine which
consoles might have this.
But it’s certainly no SNES situation,
where the older consoles
really are noticeably blurry.
We think you’d be happy with RGB
from any PlayStation console.
(Playstation 2 startup sounds)
– Alright, let’s talk about the PS2.
Or rather, PS1 games on the PS2.
The PS2 outputs PS1 games at the original
resolution they were designed for,
meaning the system will output the correct
resolution of 240p or 480i,
with no unwanted scaling or processing.
The AV Out on the PS2 appears to be identical
to the one on the original system,
and supports all of the same cables,
but on the inside,
it’s wired up for one important addition.
The PS2 is the first game console to support
YPbPr component video.
For us in North America,
it was the first time we were able get anything
close to RGB on our TV sets,
allowing a boost to PS1 image quality using a
simple connector that the original
PlayStation hardware can’t use.
But let’s not forget that the PS2 can do RGB,
just like the original PlayStation, again,
we recommend sync-on-luma cables,
because PS2 also cannot output
a pure sync signal.
So does the PS2 make PS1 games
look any better?
Well, the colors show up slightly differently,
but it’s not really in a way where I think you could
say one looks better than the other,
or that you would even notice if they
weren’t side-by-side.
PS2 appears to be just as sharp
as the sharpest PS1 units.
Component video compares very well alongside
true RGB, and appears to be equally sharp,
however it does lose a small amount of contrast,
and the quality of the PS2’s internal YPbPr
encoding is not considered to be the best?
meaning there’s a bit of visual noise,
most easily spotted in large areas of solid color.
It’s believed that the earliest PS2 consoles have
the best component output.
If the noise bothers you, go for RGB.
If not, either is a fine choice.
If you’re using RGB or component video,
you have to specifically choose
the color space in the PS2 menu.
That’s RGB? or YPbPr if
you’re using component cables.
Choosing the wrong one will either screw up the
colors in a very distinct fashion,
or you may not be able to see anything at all.
If you need to navigate to the menu blind,
make sure no disc is in the system,
wait a few moments after turning the console on,
then hit down, X, wait 2 seconds,
down, down, down, X, right, X.
But it’s not all about image quality.
Generally speaking,
the PS2 is a good option for playing PS1 games.
The CPU from the original PlayStation is
on-board inside the PS2,
but the video circuitry is simulated
by the PS2’s graphics hardware.
This can result in minor rendering differences,
and a few games do exhibit glitches
that tend to be fairly benign.
Unfortunately, we haven’t found any lists of
documented issues that appear to be as reliable
or comprehensive as we’d like.
But most games do seem to run in a manner
more or less indistinguishable from
the original hardware.
The PS2 also has two options
for altering how PS1 games run.
Hit Triangle twice on the PS2
system menu to access them.
I feel like the texture filtering effect gets too far
away from the original intent,
but maybe it’s something you’d like.
There’s also the option to run PS1 discs
at a higher speed for faster loading,
but this can cause issues with certain games.
Oh, and let’s not forget the little ol’ PS2 Slim,
Which turns in pretty much
the exact same results.
Overall, we feel that playing PS1 games
on the PS2 is a solid option.
(Playstation 3 startup sounds)
– When Sony first launched the PS3 in 2006,
every system featured PS2
hardware on-board to support
backwards compatibility with PS2 discs.
To cut costs, this was later changed to
emulation-based backwards compatibility,
and by the end of 2008,
the feature was cut from
new consoles altogether.
It’s a common misconception that this measure
also removed backwards compatibility with PS1 discs,
and that is completely untrue.
From the beginning,
every model of PS3 has had the ability to play
PS1 discs as well as PSone Classics
downloaded from the PlayStation Store.
Discs and downloads both run via
emulation on all PS3 models.
This comes with the obvious benefit of digital
HDMI output at a 1080p resolution with no need
for an upscaler box like the Framemeister.
For a long time, I thought it just
couldn’t get any better than this.
But in truth, you can actually get sharper results
with analog RGB from the PS1 or PS2
with a good upscaler.
There’s also a smoothing option,
which just applies extra blur to the entire screen,
rather than only smoothing textures
like the PS2 does.
Now here’s a weird, cool thing.
Certain disc games will render sharper
than downloads, even compared to
downloaded versions of the same game.
In fact, it’s sharper than the original hardware
through the Framemeister.
However, scaling is uneven,
meaning that pixel shape is
inconsistent across the screen,
which can cause shimmering issues
with screen scrolling.
Scaling is more uniform at 720p, but not perfect.
Still, it is pretty interesting.
and this phenomenon does apply to a large
number of game discs that we tested, but not all.
We’ve been unable to find
any additional information,
and are uncertain what triggers
a sharper or softer render.
If you’re a CRT junkie like I’ve kinda become,
the PS3 unfortunately cannot output 240p at all,
not even with analog connections.
If you set the PS3 to output 480i to a CRT,
you’re going to be getting interlacing flicker in
240p games that shouldn’t be there at all.
So even if it’s imperfect,
your best bet when it comes to playing PS1
games on the PS3 is to just let it do its own
internal scale to 1080p on your HDTV.
Now remember when I mentioned that there was
another good way to avoid sync issues with
games like Chrono Cross that frequently switch
between 240p and 480i during gameplay?
Well, if you can’t use original hardware
on a CRT, then the PS3 is definitely the way to
go for playing these games on an HDTV.
It may lack the crispness of
something like the Framemeister,
but it’s certainly not a bad alternative.
If you’re sensitive to input lag,
be warned that there is some lag inherent
that PS3s PS1 emulation.
Maybe it sounds like we’re being hard on the
PS3’s backwards compatibility,
and we don’t mean for it to
come across that way at all.
For the vast majority of PlayStation fans,
the PS3 is in fact probably the smartest option.
They’re readily available,
you don’t have to worry about
whether your PS1 or PS2 still works,
you don’t have to have space for a CRT,
or shell out money for a Framemeister.
And it certainly beats plugging a PS1 or PS2
directly into your HDTV.
Some games do have issues,
as you might expect,
but it’s a solid PS1-playing machine
for the vast majority of games.
The PS3 may not be the best
but it is absolutely the most convenient.
(PSP startup sounds)
– Sony’s portable machines obviously don’t
support the original PS1 discs,
but they do offer some surprising possibilities for
playing PSone Classics downloads and not just
for the convenience and novelty of playing them
on a handheld device.
Believe it or not, you may want to consider them
for playing your downloaded PS1 games on your
HDTV or CRT, even over the PS3.
The PSP features a
480 by 272 pixel LCD display,
which means 240p will easily
fit within the screen.
Setting the scaling size for “original” keeps the
image looking its sharpest.
The PlayStation Vita has
a resolution of 960 by 544,
basically half of 1080p.
But what’s interesting is that the Vita’s resolution
is exactly double the PSP’s?
which means that downloadable PSP games,
including PSone Classics,
fit the Vita’s screen with a perfect 2X scale?
resulting in a truly stunning image.
Since Sony designed the Vita to fit PSP and PS1
games so perfectly, like wow,
seriously, just look at that.
It’s a bit surprising that the Vita’s microconsole
counterpart, the PlayStation TV,
is rather lacking in its scaling prowess,
and only supports 480p, 720p, and 1080i.
Unfortunately, Sony just didn’t do anything
impressive at all with PS1 scaling
on the PSTV at all?
what should’ve been a low-power,
low-cost alternative to the PS3,
is just a bit too blurry for our tastes.
But let’s go back to the PSP.
This is where things start to get interesting.
Starting with the first major redesign,
the slimmer PSP-2000,
Sony added support for video output.
But unfortunately,
PSP games appear very small on the screen,
and only play in a progressive resolution
over component cables.
The system does have an option
for an interlaced mode?
but PSP games can’t use it.
Now if you watched our episode
about gaming on CRTs and PVMs,
you’ll know that 240p is less like a proper
standard and more like a clever video trick that
just so happens to work with a 480i display.
So if you set your PSP’s output resolution to
interlaced, wanna guess what happens when
you launch a PSone Classic?
Amazingly enough,
it outputs real-deal 240p and displays the game
at the correct size, just like on original hardware.
This makes PSP the only way to play
downloadable PSone Classics from the
PlayStation Store in their intended resolution,
which needless to say is fantastic for CRTs,
or for processing through an external scaler.
One downside is that,
while the PS3’s internal scaling eliminates issues
surrounding 240p and 480i switches,
the Framemeister has trouble with the PSP just
like any other console with 240p and 480i.
But what’s bizarre is that even CRTs don’t
handle the PSP’s resolution switch seamlessly
like they do with the PS1 or PS2.
If you set your PSP to progressive mode,
the 480p output will be scaled
in a bit of a blurry fashion.
240p works only when
the system is set to interlaced.
The PSP-3000 adds
interlaced support for PSP games,
and works just as well for PS1 games.
It gets better, though.
Remember how stupid you thought the PSP Go
was when Sony announced a premium-priced
device that could only play download games?
Well, the PSP Go gets the last laugh here,
not only does it output PS1 games
just as well as the PSP-2000 or PSP-3000,
but it’s the only PSP console that can sync up
with a DualShock 3, giving the advantage of
comfort and a full set of shoulder buttons?
making the PSP Go the
ultimate PSone Classics microconsole.
Just note that the PSP Go uses
a different set of component cables
from the PSP-2000 and PSP-3000.
Thanks to the output being unscaled 240p,
there’s so much potential to tweak and improve.
All the same, don’t expect the image quality to
blow you away, it’s a bit soft,
and sometimes there are weird dithering issues,
but it does look great on a CRT.
Even with the Framemeister,
I haven’t managed to get it to be
as pristine as a PS1 or PS2,
but I think I’m gonna start using the PSP
over the PS3 for these downloads.
But remember, not every PSone Classic that can
be bought for PS3 can be played on PSP,
and the system is well past obsolete
as far as Sony is concerned,
definitely double-check availability and
compatibility for your favorite games.
Much as I prefer physical copies,
I honestly can’t say no to having the option to
download The Misadventures of Tron Bonne and
play it in glorious 240p without paying
well over two hundred bucks on eBay.
I’d say that playing PS1 games
on the PSP is well worth a look.
(bouncy music)
– Let’s take a look at just
a few more considerations.
Remember how I said that there’s
a cool advantage to the RCA jack units?
Namco’s Guncon for the PlayStation
is maybe the coolest light gun ever made,
but it works a bit differently from
your traditional Zapper or Light Phaser.
Just like those, it only works on a CRT,
but it also requires a sync signal? which it pulls
from your console’s composite video.
Unfortunately, this kind of locks you into playing
light gun games in composite only?
but there are workarounds.
The simplest is if you have an RCA jack unit?
simply plug S-video or RGB into the Multi-Out,
pull composite from the RCA jack,
and enjoy some high quality light gun action!
Alternatively, you could try to track down one of
these AV passthrough dongles that I have,
or if you’re playing on PS2,
you can use sync from
the green component plug.
There are also generic cables that include both
composite and S-video.
retro_console_accessories on eBay also offers a
neat RGB cable that includes light gun support.
Remember, that these light guns only work
on CRTs or professional video monitors.
Speaking of cables,
there’s a bit of weirdness regarding how PS1
and PS2 RGB cables are designed,
in fact, they’re not supposed to be built in the exact
same way by Sony’s specifications,
despite cable-makers generally selling them as
universal PS1 or PS2 cables.
But in reality, you’re unlikely to run
into any perceptible issues.
A well-designed cable for PS1 should work just
as well for PS2, and vice-versa.
And lastly, let’s talk just a little bit about
PlayStation emulation on PC.
While emulators are not illegal in and of
themselves, there are cloudy issues surrounding
the use of the PlayStation system BIOS.
But it is pretty neat that you can use
legit game discs with a PC emulator.
Though performance may be imperfect,
we’ve gotta admit that it’s fascinating to see high
resolution 3D graphics from games this old.
(happy music)
– Three consoles,
two portables, one microconsole,
and a ton of revisions of each,
all supporting the incredible legacy
of the original PlayStation.
It’s such a shame that, for now,
this tradition appears
to have ended with the PS4.
But no matter what Sony may do in the future,
we’ve got no shortage of options
for enjoying the classics today.
(theme music)

100 thoughts on “Sony PlayStation 1 :: RGB206 / MY LIFE IN GAMING”

  1. good video once again.

    but i want to add that there is an issue with the PS3's emulation that causes noticeable spontaneous slowdowns in certain PSone games when the console is on HDMI output (it messes up the music in spyro games for example)

    i've read that switching to analog output might fix this but did not test it for myself.

  2. PS2 with rgb on a crt TV (Europe) or pc emulation on a pc monitor? Which do you think it's best in terms of picture quality?

  3. Now that the PSTV has Custom Firmware option with some custom scaling, is the PSTV more of a viable alternative now?

  4. Think about it, 90s didn't give a fuck about "good graphics" they had tvs that spilled static on the screen which was fun btw and haunting static noices 😅

  5. 5:36 – 📺 PS1 Board revisions + improved video output 📺
    Just checking back in to see if anyone might have researched & documented the PS1 board revision numbers alongside Sony's transition to better video output for the PS1.
    __ Respond here if you have a reputable reference.
    —– Ta-la.

  6. 🔈🔉🔊 A bit of a sidenote around having 'the best' PS1 gaming experience while dealing with its audio:
    ___ Thought I remembered someone making a Toslink digital optical output mod for their PS1 back when audiophiles were ogling and clamoring over the earlier PS1 models for their stereo audio quality…
    ⚫ Would appreciate any direction toward how to do the mod or, better still, the long forgotten how-to link,
    ⚫ whether the mod is applicable to a certain model(s) or board(s) versions and / or
    ⚫ if you know whether Dolby Surround was supported through the Toslink modification or if you had to use the stereo AV cabling to get the matrixed audio to your home theater receiver.
    Dolby Surround PS1 games:,136/p,6/

  7. 📺📺 7:56 📺📺 Am interested in reading any responses narrowing down or identifying which of the earlier PS2 models or board versions within the context of model numbers had better, noise-mitigated component video output.

  8. On a PS2, I can actually play light gun games with a Component connection. you simply plug the Gun-con yellow sync cable into the green socket of your tv, and the green video cable goes into into back of the sync cable.

  9. I loved Tenchu Stealth Assassins on PS1. Played it some recently on PS3. The real problem for me was not the graphics, but the controls. The game only supports D pad on the left and the buttons on the right. No joy stick, shoulder buttons, or triggers. It was rough going! Controls have come a long way and not having joysticks for the simplest of movements was a real chore!

  10. Playing PS1 games on PS2…. I've found that Legend of Legaia has an annoying timing issue (changing the CD read speed did not help) on both my PS2 Slim (a SCPH-39x model) and my PS2 Phat (that I no longer have), and I've noticed that Grandia and Xenogears both crash rather often on a PS2 as well, so they're not perfect. At the end of the day if you want the best picture, you need to use a SCART->HDMI adapter if you're using a modern flatscreen display. You're not going to get anything anywhere near a decent picture unless you do that, as SCART simply had the best display out of any of the connectors of the time. Everything else kills video quality, even Component cables. Also, in 2018, PS2 emulation is very easy with the PCXS2 emulator, it has simply phenomenal hardware upscaling (though this can cause glitches in some games), which make PS2 games look absolutely awesome. Sadly I've not found a good PS1 emulator that's easy to configure, closest being ePSXe which took a LOT of tinkering to get readable font in a game like Legend of Dragoon for example that wasn't distorted to all crap and back.

  11. I like a lot the way your videos are edited, all the intro in this one was great, all those PS1, PS2, etc closeups looked great. I also like the "music theme".

  12. the ps1 that sits above the ps classic has a small stain that looks like blood on the right side while the consoles are rotating at 5:19 !!! bet there was some brother duel for domination over the console! 😀

  13. I’ve had problems playing Metal Gear Solid on the PS2. Towards the end of the game it freezes. Think it’s a common problem.

  14. component video and RGB makes ps1 games look terrible, Composite and s-video are the best for PS1 games…. the sharper the image with PS1 the worse it will look and scanlines are supposed to separate the image so it doesn't look as choppy…. when you emulate scanlines it is not the same image, it should separate the image to mask the jagged edges and developers knew this back then so they designed the games differently to cater to the crt monitors

  15. now that the PSIO is out, this video is going to get alot more traffic lol. can't wait though for the inevitable PSIO episode thats bound to happen!

  16. You can always hook up a lightgun to a PVM’s sync output with either the appropriate adapter or cable. I have one of the super rare official Sony PS2 2M SCART Cables which goes into my PVM via a typical Scart to BNC adapter. I then purchased a BNC to rca cable and plugged it into Sync out on the BNC end, and using a Male to female adapter, plugged it into my light gun and BAM! Lightgun working on a PS2 without composite video!

  17. I learned first hand how many revisions the PS1 actually had, by collecting many broken ones (when I was a bit younger) and thinking "I'll just try to fix one with spare parts from the others"…. yeah..hhaha … oh hahaha how naive. 5 PS1's nearly nothing was compatible between each unit.

  18. About emulation, I use the Beetle PSX HW core in RetroArch. I know there's ePSXe but with RetroArch, you can boost load times and make the polygons more stable. Be careful, Crash Bandicoot isn't scaled as well as Metal Gear Solid, even on a 1080p display in full-screen without Integer Scaling and Metal Gear Solid still looks fine. Maybe not perfect but more accurate than Crash Bandicoot. ROAST!

  19. Question, I know its late, connected my pal ps1 with RGB scart cable to a 4K Hisense TV, image quality is vgood (not pixel perfect) and with no noticeable input lag, but I noticed some interlace vibration, I thought that through the RGB scart cable the ps1 would output 240p but the TV shows a 720x480i signal and not 240p, what could I do? its a cable problem, or it is the TV not capabble to display 240p image quality.

    Tried TV with Gamecube /w component cables 480p and 576p both modes are detected and work flawlessly.

  20. Just brought a PS2 and now I need to rewatch this again to see if the PS2 is good at PS1 games because I desperately need to make room on my shelf.

  21. The best way to play PS1 games is with a PS2 hooked up with component cables.
    PS2's hardware emulation just can't be beaten.

  22. Before the video started I was hoping for some Chocobo Racing footage, and it happened right at the very end! Great video, and it would be nice to see an update or comparison video taking into consideration HD Retrovision cables for people who don't want to use RGB in the States.

  23. Unfortunately, the PS2 is not 100% compatible with PS1 games. I have experienced lock-ups while playing "Grandia" (I haven't had any issues, so far, playing on a PS3), and the PS2 doesn't display the cursor properly with "The X-Files." I am using a Slim so maybe it's different with the fat models.

  24. I think the best way to play PS1 games is on the model 1 vita. Such a beautiful screen. Compliments the games perfectly.

  25. Does anyone know the difference, if there is one, between the official Sony RGB cable for the PS1, SCPH-1052, and the PS2, SCPH-10142?
    Also I wonder how they'd hold up against cables from

  26. Does anyone notice that when watching this in 1080P, Although some games are in 240/480 it looks higher in definition in 1080p ?

    The dithering doesn't bother me, As long as I can play the game in the highest definition, It makes the game easier to play.

  27. All hail the mighty PS2. There are so many reasons why it obliterated its competitors, and backwards compatibility was one of them.
    -Cheap (for the time) DVD Player? Check.
    -Can play practically every game from the wildly successful PS1? Check.
    -Access to a massive library, as well as the now priced-reduced massive library of the PS1? Check.
    -Cheap component cables at a time when TVs were starting to get component cables in North America? Check.
    Seriously. The PS2 was the perfect combination of features for the time it was released.

  28. My best PS1 quality experience has been connecting the ps3 via component to the CRT and selecting NTSC on PS3. smoothing off and looking razor sharp.

  29. Can you do same kind of video for PS classic? and also try it with some cheap hdmi scaller like HDMI SCANLINE GENERATOR SLG 280 and hdmi to component rca convertors and see if this can mimic a more original look?

  30. I thought you guys were full of BS when you both dissed my Sony HD CRT. Turns out you were 100% right. They really are garbage to 240p content, interlaces the hell of my games and causes BAD LAG. That & no scanlines in any resolution 🙁 I sold that big load and I bought a BVM-D14H5U. I'm watching all your master class videos on every system I have to get the best connection & sync. Just scored a MANUAL band-bridge 5 point scart switcher as well.

  31. So I have my RGB Mini and ps1 hooked up and I'm very happy with the results . My only issue is that when I turn on my ps1, I dont get to hear the full startup :/ is there a way to set it up to where I can get the whole ps1 startup sound . Kinda silly I know but I just want it lol

  32. I prefer using my ps2 for ps1 games and I use the retrovision hd cables picture quality is great ps2 is hands down one of the best systems ever made and in my top 5

  33. I don't know if anyone has mentioned this, but there are certain PS1 games that just won't run on a PS3. Dungeon Master for example will force you to choose the male character even if you chose the female. Also the game will crash on or just after the first level, or the camera will separate from the player making controlling the game near impossible.

  34. Man, I’m set for the Guncon. I have all an external dongle, an RGB Cable that lets me connect the Guncon, and I have an RF modulator with both Composite, RF, and another AV out which lets me have 3 CRTs hooked up to one PS1 I expect if I made use of all the outputs.

  35. For playing PSX games on a flatscreen i prefer my PS TV with Henkaku enso hack over my psp go. With the option “Sharp bilinear without scanlines“ it looks much better than the blurry original filter, scaling options are available too. You can connect DS3 and DS4 contollers and storage is cheap (e.g. usb Drive or sd2vita). It also plays psp and vita games 😉

  36. Instead of downloading them from the PS Store, install a CFW on your PSP to get your PS1 game. It should all work the same. There are many tutorials online on how to do this 🙂

  37. I use my PS2 with component cables on a SD CRT and find it the best way to play these games. I also happen to have some s-video cables laying around and wanted something to do with them so I ordered a loose PSX SCPH-9001(that's the final revision, it should be the most reliable which is why I wanted it) for $16 shipped on ebay to compare. No real reason, but nostalgia is strong lol

  38. After getting back into gaming on CRTs as an adult, I just always thought RGB was this fabled thing that nobody but serious enthusiasts had back in the day… Buuut, then completely by chance I happened to find one of my old PS1 SCART-cables from childhood, and tried hooking it to my tv (just to free up one of those RCA-to-SCART adapters to use elsewhere) …and bam, it's friggin' RGB. My jaw kinda hit the floor from how much the image improved. Actually some time ago when I upgraded from a 14" CRT to a 21" one, I felt that the picture on the PlayStation looked a lot worse than I remembered…
    I guess now I know the reason: I just always had RGB as a kid.

  39. Hello, It will help to get better video quality when I use straight Sony PlayStation 1 SCART cable? Currently I using reduction to scart.

  40. At the 20:18 mark what Toshiba CRT model is that? it looks perfect! Would like the model# to track it down.

  41. Thanks for the info.
    I am currently bidding on a PS3 Super Slim in Yahoo! Japan Auctions and I am working on a very, VERY limited budget (like, less than $100, yes, I am that poor) so I can't buy some movie Blu-ray or PS3 game Blu-rays for it for the time being.
    I do have some bootleg PS1 games like Front Mission 3, Final Fantasy Origins, Xenogears and Metal Gear Solid so I can CFW it and practically use it as an HD PS1 to play bootleg PS1 CDs until I save up money for the games and movies.
    I can also buy CD-Rs and burn PS1 ISOs to disc, or just go the easy way and download PSone Classics, but I prefer actual discs, even bootlegs, thank you VERY much.

  42. haven't found a PS1 locally for ages so now i'm just using the WIISX emulator, to play PS1 games full speed and they look great since they're sightly up-scaled to 480p. Still hunting for a PS1 though.

  43. Just got a inexpensive but good component cable for my PSP GO and hooked it up to my 32khz PC CRT with the help of OSSC and it's marvelous tweaks (competent and non invasive brightness adjust, accurate scanlines and everything)
    Symphony of The Night looks and sounds like a dream.
    I can force my PC to output 240p and slap an emulator on it but with the PSP Go video out, the scrolling in SOTN is butter smooth and sounds better than any emulator I tried.
    I guess it must be running on a similar processor, it's really that accurate.
    Well worth the investment.

  44. Best way to play old PS games is with using emulators: epsxe and pcsx2. On Android tablet the experience outclasses PSP/Vita because the dimension of the screen and the image quality is more better by using the emulators filters (you must have a good gaming tablet of course). But i understand your video is focused on the Sony devices so that's okay!

  45. I don't know what TV's are like in America, but in Europe, Serbia specifically, we luckily still have RGB(Scart) and YPbPr on HDTV's. My cheap ass TV that cost around 200 euros has RGB it and PS2 and PS1 games look the best they can and i can't really say i notice lag.

  46. have you actually tried component and s-video on the ps1??

    I would fin it hard to believe component wouldn't work on the s-video because if it didn't then neither would scart or s-video..

    now if you are trying to upscale something that was never designed to be upscaled then then you have major issue

    akso note the last bios update on the ps3 disabled a lot of the backwards compat in the ps3 due laser burnout ..

    this issue may not effect the US region consoles this might be an issue if you're using pal region consoles..

  47. I don´t like handhelds, so my option always is ps1 games on ps2, playing on a CRT Tv that supports component cables

  48. I have a PS2 slim and I have a feeling that it's less compatible with PS1 games than a fat PS2 model.
    Chrono Cross: fat PS2 OK, slim: glitches on text in battle sometimes (one character blinking etc.)
    Final Fantasy 8: fat PS2 OK, slim: grey rectangles around magic effects in battle (with texture filtering disabled).
    This is not game-breaking, but it looks sloppy and I have took out a plain old PS1 to play these games. Now they look perfectly.

  49. I have a ps2 slim with component cables and most ps1 games do not work with those. Some show a cutscene before the menu screen and after that a black screen that says unsupported data. Could this be my tv's fault?

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