The Sinister Reasons For Adding Microtransactions After Launch (The Jimquisition)

The Sinister Reasons For Adding Microtransactions After Launch (The Jimquisition)

(bag thudding)
(people yelping)
(upbeat music)
♪ Born different ♪
♪ Born innocent ♪
♪ Born perfect ♪
♪ I’m not like you ♪
♪ I’m a born lover ♪
♪ Born living ♪
♪ And I know I’m ♪
♪ I’m not like you ♪
♪ I was born clever ♪
♪ Born knowledgeable ♪
– Before we begin, I would
like to address something
that happened this weekend.
There was a data breach,
although it was so imbecilic on the part
of the Entertainment Software Association,
that they call it a breach is to give
entirely too much credit
to anyone who found it.
But basically, anyone
who attended E3 this year
got doxxed by the ESA.
Essentially the representative
of the video game industry on this earth.
So the video game
industry doxxed YouTubers,
journalists, analysts.
Anyone who was attending E3
in a professional capacity,
which is great isn’t it?
I’ve got no love for the ESA,
many times over the past few
years I’ve torn into them
because I think they are a slimy, shady,
astroturfing lobbyist for the so-called
triple-A game industry.
They’ve never looked out for
anyone but major publishers.
And I long ago stopped going to E3
and one of the reasons was
that I despised the ESA.
And it’s nice to know that on
top of being shady, astroturfy
lobbyists for the so-called
triple-A game industry,
they’re also a bunch of fucking morons.
You absolute fucking idiots.
In the fallout of all this,
of putting people sensitive
information online
where any old weird, harassy,
stalky bastard can find it,
the ESA didn’t really respond to it
until hours after the
breach was discovered.
And they’ve not interface
directly with the over
2,000 people affected.
A lot of people didn’t know about this
until they saw headlines.
It’s pathetic.
And all they’ve done,
all the ESA have done
is issue some vague, damn
near boilerplatey sounding,
faux apology where they just say
they regret this occurrence.
Fuck off!
There needs to be real
recriminations for this.
In Europe this may very
well violate the GDPR
and in the U.S. I’ve already seen people
talk about a class-action suit.
And I’m all on board for that.
If you were anyone who became a victim
of this mass industrial doxxing,
or indeed if you weren’t and
you’d like to dodge a bullet,
don’t go to E3, they
are incompetent boobs.
Absolutely fucking atrocious.
The ESA should be ashamed of itself.
E3 should be embarrassed.
This is one of the most pitiful,
despicable things I’ve seen
from a pitiful, despicable organization.
And it happened far
too late for me to do a
full-on video for it, but
I could not let it escape
some hefty, hefty criticism
because it’s absolutely
astonishing and disgusting.
One of them, two of them
for the ESA, in general.
Four now, here’s another
two, just for that.
For the data, fucking hell!
Especially when there are weird stalkers
and harassers out there.
Sort your shit out ESA.
Sort your fucking shit out.
Last week I thought I could
do an episode without swearing
to see how that went,
but I’m making up for it today already.
Fucking ESA.
Activision stunned the
world when it revealed that
Crash Team Racing Nitro-Fueled,
a remake of a 20 year old game
would be getting micro-transactions
weeks after launch.
And when I say it’s stunned to the world,
I mean it only surprised
anyone who hasn’t observed
the publishers shady pattern of behavior
over the past few years.
Nitro-Fueled suspiciously
Fortnight-esque storefront,
may have been running on purely
in-game currency at launch,
but I immediately suspected
it was laying the groundwork
for an incoming premium
option and once again,
I unfortunately called it.
To be fair in this case many
people did because again,
Activision has an observable
pattern of behavior.
Over a month after the game came out
Crash Team Racing will offer the option
to purchase Wumpa Coins
instead of grinding for them in-game.
Activision naturally busted out
the same tired old
justifications claiming,
“Player choice” and “Cosmetic”.
Ignoring, as the industry always does,
years of credible arguments
against these excuses
that cite the psychological manipulation,
social pressure and impact on game design
that micro-transactions of
any stripe invariably have.
What Activision didn’t
do is explain exactly why
it decided to sell its
monopoly money currency
weeks after launch,
long after game reviews had been published
and long after the bulk
of potential customers
already bought it.
This is absolutely nothing
new for Activision,
in recent years shoveling
the micro-transactions
into a game after launch has
become par for the course.
Earlier in the year loot
boxes were snuck into
Call of Duty: Black Ops 4
months after it was released,
bringing Activision’s own
shitty brand of in-game gambling
to the title once most of
the press died down about it.
In fact this is becoming
standard procedure
for monetizing Call of Duty,
releasing the game first
and then retro actively
adding the bollocks in.
The most egregious example being
Call of Duty: Modern Warfare Remastered.
Despite being a remaster
ever game produced
long before aggressive
monetization took over
triple-A games.
Activision snuck pay to
win micro-transactions
and gambling mechanics into it
just because they bloody well could
because their Activision and fuck you.
Post-launch monetization is
clearly an Activision favorite
and looks set to be its standard model.
Though it’s not the only
company to pull this stunt.
Electronic Arts has done it
too, most disappointingly
with Plants vs. Zombies: Garden Warfare 2.
I loved that game and it was on track
to be a game of the year
contender for me until EA revealed
it just couldn’t resist
cramming yet another
free-to-play economy into
a distinctly non-free game.
Like Crash Team Racing,
the way you randomly unlocked stuff
looked prime for micro-transactions,
but I really hope EA wouldn’t.
I don’t know why I had
that hope to begin with.
As many of you know I don’t
give year end honors to,
what I call, fee to pay games.
Those games you have to pay up front for
that supplement their income
with freemium monetization,
so Garden Warfare didn’t get the nod.
One game I did give a game
of the year award to however
was Rocket League, an excellent game that,
at the time of my
Jimquisition Awards in 2015,
had a no bullshit in-app purchases.
This one was especially heartbreaking
because Rocket League
truly is a great game
and at that time deserve to the nod.
But when Overwatch popularized loot boxes
in mainstream games, during
the grim gambling year of 2016,
Psyonix just couldn’t turn
away from the temptation
of jumping aboard the crowded gravy train
of predatory gambling mechanics.
Essentially the award I gave that game
is forever grayed out,
asterisked, basically discredited
because fuck what Psyonix
did, fuck loot boxes,
fuck micro-transactions
and fuck popping new money making schemes
into games after release.
But I guess with companies
calling their games services,
these days, they’ve
effectively given themselves
permission to do whatever
the hell they want.
The pathetic buggers of Bethesda
had an interesting slant on the tactic.
As a threadbare, shit-tacular,
live service game,
Fallout 76 did launch with
an in-game premium currency
and an atomic shop with premium items.
However PR mouthpiece Pete Hines
emphasized this was a cosmetic
store for cosmetic items.
Still a load of hot garbage,
but many people accepted it.
Then, a few months later,
clearly non cosmetic items
were dribbled in.
Repair Kits, and later
Scrap Kits were added,
so players could pay for convenience
and get small but real advantages.
While incremental purchases themselves
were are not added post-launch,
a particular strain of
purchase that customers
were led to believe wouldn’t
be added was, indeed, added.
– I’m impressed you’re still here.
(audience laughing)
(jaunty music)
– Post-launch micro-transactions
are yet another tactic,
in the seemingly endless list of tactics,
companies pull to get
away with their bullshit.
So, why do it?
Why wait a while before
introducing in-game purchases
and premium currencies into a game
when they were always going to be there?
There are a few incentives
for delaying the monetization,
all of which naturally benefit
the parasites in charge
while offering no real benefit to us.
First of all,
and this is the one advantage
most people consider,
is game reviews and the ability to keep
business models out of the critique.
Due to the continued,
controversial nature
of micro-transactions,
a lot of good reviewers out there
will highlight their presence in a game
and sometimes detail exactly
how the in-game storefronts
and currencies work.
What can be bought and how
it can be bought etc, etc.
If none of this is available
by the time of release
the reviewers obviously
can’t talk about it
and the review goes up
with nary a mention.
This was true of Crash Team Racing,
which got great reviews,
none of which mentioned
the monetization because
they literally couldn’t,
it didn’t exist until August.
Same goes for Garden Warfare 2.
And, obviously, Rocket League
got all the praise in the world from me,
only so I’d regret it later.
In some cases in the past
micro-transactions have
been obscured from reviewers
before the games outs.
In one such example
mirco-transaction prices
were hidden for reviewers
in Assassin’s Creed Unity.
Reviewers of Deus Ex: Mankind Divided
didn’t get to see the
pathetically desperate campaign
micro-transactions that Square Enix
stuffed in at the last minute.
The advantage to publishers is clear,
if a critic can’t see it, a
critic can’t criticize it.
As well as reviews, press
attention in general
is a brief window.
New games, new stories, new controversies
and new talking points happen constantly
in a 24-hour news cycle,
where games media is desperate to be
on the cutting edge of the conversation.
News of bollocks economies being in a game
will invariably get way more attention
when the game’s brand new
and everyone’s looking
for information about it.
Once it’s been out for a while
and the world’s moved
on to new distractions
the news just isn’t gonna be so hot.
But the idea of dodging
professional criticism
isn’t the only benefits
and it’s likely not the
primary concern of publishers,
who contrary to popular belief
do not generally take reviews
anywhere near as seriously
as the gaming community.
No, there are far more sinister bonuses
that companies can take advantage of
when delaying micro-transactions.
One such bonus is bypassing
an ESRB warning at launch.
The ESRB, the Entertainment
Software Ratings Board,
has a lot of recognizable content warnings
attached to its ratings.
Such as blood and gore, vulgar language,
sexual content and everybody’s
favorite, comic mischief.
In 2018, in an attempt
to cool down the heat
from loot box backlash, the ESRB revealed
a new content warning for future
ratings, in-game purchases.
This label is attached to
games with virtual currency,
loot boxes, digital goods.
I mean, it’s called in-game purchases,
it’s fairly self-explanatory.
It’s frankly not an efficient warning
for things like loot boxes.
Deliberately lumping everything together
to cover the industry’s tracks.
But nonetheless, it’s
a warning that exists
and it should be attached to
games with in-game purchases.
However, just like with game reviews,
the ESRB can’t write what isn’t there
when they do the rating.
To its credit the ESRB does eventually
amend the ratings digitally,
but not before the games enjoyed weeks
without the pertinent label attached.
As for physical copies,
existing ones can’t be amended
unless the ESRB goes through
every store in the world
with a goddamn Sharpie.
In fact I went to a local store
to check the back of packages
for Crash Team Racing
and found the in-game purchases
label distinctly missing.
At least in cases where the
warning wasn’t, shall we say,
manually patched in.
But seriously, all of those
existing copies of the game
now have inadequate labeling
thanks to Activision’s
sneaky delaying tactics.
These publishers are
essentially undermining,
and in the case of physical copies,
making a mockery of the very ESRB system
that’s been designed explicitly
to cover their asses.
Fucking dicks!
We’ve talked in previous
videos about the concept
of the confuse-oploy.
How company’s benefit from
keeping their customers
in the dark about what
exactly is or isn’t in a game.
If you’re someone who refuses to buy
micro-transaction fueled
games on principle
or because you have spending
addiction struggles,
or other psychological issues
that make you vulnerable
to vulturine economies.
Your ability to be forewarned
about the games you buy
has been made that much
harder by these duplicitous
and sneaky workarounds.
And that brings us to the
most insidious element
in all of this, the sheer
fact that post-launch
micro-transactions turn video games
into a fucking honey trap.
Micro-transactions work best
when players are already
invested in some way,
a typical freemium game does
this with multiple currencies.
Such as the dollars and donuts
in Simpsons: Tapped Out.
The dollars earned in-game
and liberally thrown at the player,
but they’re practically worthless.
You can’t do anything you’d
actually want to do with them,
but you keep amassing more and more of it,
which gives you a full sense of progress,
acquisition and investment.
This makes you susceptible
to buying the donuts,
the premium currency, to
capitalize on said investment.
Other games will give you a
bundle of premium cash up front
or opportunities to earn
currency or loot crate’s early,
only to withdraw it later on.
Once again to get you
invested, get you hooked
on the positive feedback.
Get you feeling shortchanged
enough to hopefully,
from their perspective,
stump up real green to keep
the fake green flowing.
What Activision and other publishers
are underhandedly doing now,
is sucking you into the game experience
for weeks before hand,
building up your playtime
and your sense of progression.
Essentially getting you
hooked on the game first
and then introducing the premium economy,
once you’re good and settled
in and playing regularly.
They get you emotionally invested
before pulling the trigger.
I’ve long called video game
micro-transactions predatory,
but this couldn’t be more on the nose.
This is practically inviting comparisons
to a wolf in sheep’s clothing.
A game that comes to you
unladen with in-game purchases,
only to bear its fangs
and dig the claws in
when your guards down.
And like I often find myself doing,
I wrap up today’s depressing
foray into the dismal world
of cynical catripleapitalism
with a portent.
Expect more of this bollocks in future.
Expect the mainstream games industry
to always innovate new and despicable ways
to smuggle their crap in under the radar.
To attempt to hoodwink and
exploit its own audience.
To circumvent ESRB ratings.
To avoid the scrutiny of game reviewers.
To lull players into trusting them
before springing the trap.
Because to these
self-styled, self-entitled
triple-A publishers,
no amount of money is ever
enough, no low is too low.
If it makes them money and
they can get away with it,
these slimy fucking cretins will do it
without a second bloody thought.
Sorry for the clacking noise
in the outro you’re about to watch,
I put lots of badges on my lapel
and then I put the
microphone in a bad place
right in between ’em.
So I won’t do that again.
Another bit of an angry
rant to close this out,
to accompany the angry rant
end that we open the show with.
There’s a news story that went about,
that a level designer for
Wolfenstein: Youngblood
was basically harassed off Twitter
over the micro-transactions in the game.
Don’t fucking
do that!
I like to think that the
majority of the people
watching this show are not into
that kind of stupid behavior
but just in case there’s
anyone watching who is,
that doesn’t help anyone.
A level designer for the game
cannot be held responsible
for what is usually, most commonly,
almost always a publisher
a mandated thing.
Now I understand to some degree
that you can feel defeated
and a bit hopeless criticizing
a faceless corporation
that doesn’t really give a shit about you.
I feel that despair every
week I do this show.
But just because you can find
someone with a name and a face
and you might get a little
more satisfaction out of
just going after them for it,
it’s not gonna get you any closer
to whatever it is you’re trying to achieve
by harassing them in the first place
because they’re a level designer.
Their job is to design a level,
not come up with the
monetization for the game.
Now, sometimes games are
designed at that level
to accompany and bolster
and make the mirco-transactions
more attractive,
but again they’re not the
ones calling the shots.
Shit rolls downhill and all you’re doing
is kicking that shit downhill.
And going after people
who are in the trenches,
who don’t make those decisions.
This is why the Jimquisition
almost always focuses on
the corporate side of it
and focuses on businesses,
not individuals.
Unless they are high-ranking individuals,
CEOs, executives.
You know, major mouthpieces
with real sway and influence,
who are inextricable from certain stories.
Just going after random developers,
level designers, coders,
artists, whatever.
It doesn’t help me, it doesn’t help me,
it makes my job harder
because I’m trying to
focus on the real negative
psychological impact
that micro-transactions
and loot boxes and all that stuff have.
I’m trying to focus on that,
but it’s easy to lump everyone together
with all the weirdos who
will just go on the attack
over micro-transactions.
And just go completely off base
and start harassing people
off Twitter over it.
That makes my job hard,
it makes it makes the job of anyone
who covers shitty business
practices in the game industry
harder, more difficult to do
because we have to worry about
being lumped in with that crowd as well.
If you actually give a shit
about the negative impact
of aggressive, predatory
in-game monetization,
don’t act like an aggressive
predator yourself, okay?
Don’t pick on people who likely had no say
and no sway in the business
side of things, okay?
Because t’s not gonna help you,
it doesn’t help me, it
doesn’t help fucking anything.
All right?
Don’t fucking do it, don’t be a tool.
Again, hopefully most
of you watching this,
you know, that what I’m saying here
doesn’t really apply to you.
But just in case there’s one out there
to whom it does apply,
just fucking think.
And this doesn’t include the people
who were just angry that
there were two women
that you could play as in the game
because for some reason people
are actually mad about that?
Don’t be that silly.
Thank god for me.
♪ Yeah, yeah, yeah ♪
♪ Oh ♪
♪ Everybody’s thinkin’ bout me ♪

100 thoughts on “The Sinister Reasons For Adding Microtransactions After Launch (The Jimquisition)”

  1. Actually, the AK in mw2 outpowers the p2w guns. There is balance to them, and it isnt really p2w, its p2 get a decent gun that looks cool.

    Like the Rangers and Lynx, cool weapons, but can be outclassed by base unlockable weapons.

    I agree though, it was shady.

    (I've been playing since release and I have a decent amount of "p2w" weapons, skins, outfits, melee models, and kits. Without spending a penny.)

  2. Currently playing though Kingdom Hearts III, and it's real refreshing to play a AAA game, released in 2019, that doesn't have monetization schemes. Publishers putting them in games post launch is reprehensible. This has got to stop.

  3. The AAA game industry is soo disgusting right now…that if you pirate any of their games … you feel you deserve a refund

  4. What about Phill Tippit !? He is the raptor coordinator for Jurassic park . How many people died ? There were Raptors all up in that kitchen phill !!!

  5. Next time a company plays the "player choice" card, you should respond, "Why wasn't everything unlocked and usable from the start?"

  6. Idea for a new ESRB warning label.


  7. It truly blows my mind how many people argue and believe the only way for games to have support after release is through predatory microtransactions.

  8. Soon they adopt twitch tactics where "random people" jump into streams and "donate" subscriptions on mass…
    Totally random people that have to much money… and totally not people working/associated with twitch to tease people with subscriptions to get them to renew it after the free month runs out.
    How does this translate to games? Easy, time based gifting of premium content. They simply "gift" players premium items for a week or so teasing them with it, making sure they feel disappointed when the time is up and buy it.
    They are already working with this stuff by giving away free "add random prem currency" every now and then, or by jumping loopholes like linking your in game account to your social media or other nonsense. (Seriously never do the later one… you do not want companies you have more information than absolutely necessary, never use your real name, never use anything but a dead drop box email address you ever check on in case you have to retrieve a password.)

  9. It's not even worth pirating the games of these companies at all. Not worth to buy either. Not even worth to be played.
    If you want to end this monetization, drm-measurements and quantity not quality game industries acts, just don't buy and don't play their games. Even if you wished and really wanted to have a specific game, it's just a game that was made bad anyway. Don't act like an addict, which is basically the same these companies do being addicted for your money.
    When Jim said to "Think" in the end of the video regarding the shitstorm of the dev being trashtalked, I think this could actually be said about the whole issue here.

  10. @Activision
    How about giving us the "PLAYER CHOICE" to "TURN OFF" the microtransactions?
    Out of sight and out of mind?

  11. The only good news about all this is that capitalism is actually in its late stages.



  12. thank god we still have CD Projekt Red. Thank fucking god for them. Them and their Cyberpunk 2077 game are the only preorder I will be paying for. Even CD urges people to not preorder the game if they aren’t sold on it yet, because that’s good business and consumer friendliness. They only want you to preorder as an early vote of confidence if and only if you are sold on it. Then on top of that, they don’t pull the “digital deluxe edition, and bullshitty bullshit edition” type crap. You get the standard game with digital goodies, a game case stuffed to the brim with goodies like stickers and maps, for the standard 60, or you are a hardcore fan and get the collectors edition. There’s no in between, and they don’t make you feel like you’re missing out for not spending an additional 20, 40, or 60 dollars for an EA-like *digital worthless crap edition*. The best part? These guys aren’t going to nickel and dime their players with addictive, shitty, abhorrent micro transactions and loot boxes.

    to my buds @ CD PROJEKT RED,

  13. How long has the ESA been this way? Is it from the advent of Call of Duty and how profitable they were? ESA getting that EA and Activision Money? nd at what capacity?

  14. What do you mean the game didn't have a warning label on it???
    It says 'ACTIVISION' quite clearly on the bottom right corner of the box!

  15. People are already going crazy for new COD game,I watched a few YouTubers giving info on that comments section there are loads of fools going crazy for new COD game,saying “I’m hyped I can’t wait for this game,I’m pre ordering it cos I can’t watch ACTIVISION will fck this game up with loot boxes etc.updates will be few in number,this is ACTIVISION and people are giving ACTIVISION the excuse to be greedy fckrs .

  16. lets get something straight. it wasnt the ESA per se' it was one or multiple employees in charge of design and maintenance of the site that had a massive oversite. but ultimately. shit geysers tend to blow upward. it became an ESA problem but you sure as shit know someone(s) got fucking fired.

    additionally. just because you add IGMT post release does not mean you can bypass the rating altogether. nope. if it doesnt state it is there and it is. then it is a potential lawsuit under false advertisement and such. ESRB just needs to be made aware.

  17. Crash Team Racing "stunned the world?" who are you Jim sterling? your not any respectable news organization. you make money off shitting out fake news that doesn't actually bother any of the true gamers that don't dwell on YouTube. Who cares if a company tries to make more money, that is literally what they set out to do. CTR specifically is an awesome game and is in no way intrusive on the part of microtransactions. you might not like this comment if you suck Jim's cock. "predatory game mechanics"? gtfo you whiny bastard

    I'm arguing against your subscribers that suck the shmegma off your cock.

  18. Is it only me or are there any others who see a VERY closely looming implosion of the AAA gaming industry, what with the micro monitizations, Take Two's CEO's brain to the balls insanity, and 2K silencing a 'detrimental leak' YouTuber via intimidation?

  19. As soon as I saw the shop with gold coins I knew they would add them, my partner didn't believe me and just said it was grindy because it was trying to be old school

  20. I found a great work around for all this game industry crap… I followed a lifehack walkthrough on a website that taught me how to stop buying games, I now have more money to spend on crank from the bikers down the road who care more about me as a person than game dev's and publishers do.

  21. Again, fuck anyone and everyone that participates and buys loot boxes and MTXs in fee to play games. Kindly get ill and die so the rest of us boycotting this practice can get those fucking publishers under our mercy.

  22. Was waiting for this one, classic YT not recommending it to me, had to check the channel manually.
    This trend is hella scummy, yet another reason to avoid buying games on release, like day 1 patches/DLC weren't enough

  23. The only thing that made the E3 worth watching for me were TotalBisquits Snarkathons afterwards.
    My interest in E3 died with him.

  24. So instead of not buying Activision games that have microtransactions on launch, I'll just not buy Activision games at all anymore, cause I never know when they might fuck up the game. Well, I'm going from zero Activision games bought to zero Activision games bought anyways, but still.

  25. Parasites in charge is right. They are criminals. They know exactly what they are doing and our corrupt puppet leaders will allow it. The Industry is dead… it is just a matter of time.

  26. just being a devils advocate here, and because its funny, in a war of attrition, should i "not" kill the soldier and just go straight for the commander or leader? Soldiers like level designers are people at the bottom. they have little say, and little power over what they are instructed to do, but in war, you kill them anyways cuz it weakens strength and morale and… thats just how war works, right? are we not waging war against the AAA industry? is my analogy too far off? idk. if you cant kill the commander you sure as hell are gonna strike at his support or the people who decided to side with him, so he looses power. (keeping in mind the quickest way to stop a war….is to stop funding it, just playing Devils advocate here, but a valid argument)

  27. Yey let's play a game with old ass characters from an old ass game. Doesn't always work. The level designer was on the wrong team, environments look amazing but I never played Crash Bandicoot really. Played many many other games out there but never really owned the game.
    Time to fire up the playstation emulator to play some quality gaming!

  28. Jim you make a really good point at mentioning that demonizing game developers for predatory schemes in their games is misplaced. theyre not the ones who are responsible for that crap.

  29. and its why i don't pre-order anything anymore. I saw this starting to form a year ago and instantly haulted and pulled the majority of my PreOrders.

  30. Someday they'll just change the whole game altogheter. Here's cartoon violence for a week, after that GET KILLING GROUNDS!

    Also this remembers me of Kanye Quest which is a silly RPG maker on he front but has a hidden mode for occultist recruitment.
    I hope no one tell the AAAsholes that this is possible.

  31. God bless you Jim. Seriously though I'd bet that the company loved that their levep designer was getting them so much attention, evil bastards.

  32. Really though, comparing everything bad in the world to predators is starting to become a little unfair.

    The predators are just hungry and are no more guilty of anything than the herbivores that go around eating defenseless plants.

    It's an unfair smear campaign I tell you.
    And dragging those poor innocent predators down by equating them to the sick behaviour of corporations is just mean.



  33. Y'know, as a kid, I always assumed that publishers for games were needed because they lent a certain level credibility to whatever book, game, or whatever that they were publishing.
    Were they always actually supposed to be warning signs?

  34. I’m wondering if the decision by Simpson’s Tapped Out to use cash as the worthless currency was intentional and a psychological design trick tying in with what you said Jim players see the “cash” being given out with regularity assuming it has value whereas donuts don’t hold value psychologically but are needed to overcome the grind

  35. Good to point that out that some people focusing their frustration about micro shenanigans on the wrong person in this case a level designer that didn’t make these “decisions” there are games that making sick making amounts of money with these stupid micro transactions so long governments allow these things in games I can guarantee that publishers will continue putting in micro transactions in their games.

  36. It sounds like some idiots just googled "MachineGames Twitter" trying to find someone, anyone, that looked like they directly belonged to the company to direct their ire too. This level designer probably had the unfortunate providence to have a name/twitter handle combo that puts him at the top of the listing and as such he or she was the recipient of this barrage of bad behavior.

    Your audience Jim, and the audiences of basically all major gaming personalities (yourself, YongYea, Upper Echelon, TotalBiscuit types) know that this behaviour is wrong and stupid. Its the same deal as Sarkeesian complaining about harassment, and when everyone looks at the type of accounts it comes from, its always 2-day old egg accounts, or ones that belong to basically immature children (i mean actual children, 13-14 years old or less) who play Call of Duty. Not the people who understand the arguments or how to conduct themselves properly in a discussion who want to have a conversation; just a mob of unconnected people making their displeasure known at the closest valid target they perceive as being the source. It doesn't matter that departments involved in level design have little to do with Virtual Economy and monetisation decisions beyond implementing the relevant parts forcibly handed down to them.

    The vast majority of videogame players are part of the demographic that largely does not follow or keep up with the "current events" and commentary side of the hobby, because why else would Sports games and The Sims have such massive fanbases. These are people who bought a shit game, hated it (for a long, loooong list of reasons of W:YB is a shit game that should never exist) and sought to crucify a representative of someone they thought responsible.

  37. Adding in game purchases after launch is the game industry asking for it. And by it, I mean draconian government legislation restricting their practices…

    AAA Publishers: Umm, hi, Government? We've added these in game purchases to this game that didn't have in game purchases at launch, thus making our ESRB rating inaccurate and not representative of our game… err… could you, like, legislate us? Y'now seeing as we've just rendered the ESRB – y'know, that organisation that was founded by us for the specific purpose of keeping you out of our business – unfit for purpose. So, could you like, get in our business, please Government?

  38. a lot of data breaches happening lately. The cynic in me suspects it's intentional selling off the info and lying about it when caught. We have discussed before how stupidly short sighted and greedy these people are. I don't think it is a stretch to think they sold personal info for cash.


  40. Yep, just another reason why to never buy on release and wait a while as well as make sure you aren't buying an always online shit heap.

  41. I think you can talk about NOT harrassing people on social media until your tongue goes fuzzy.

    That kind of "hobby" is so far removed from clear thought, and so rooted in emotional response that you can't defeat it with intellectual arguments.

    You are absolutely right to say it, though, because, like, we also can't let that shit go on unchecked and if nobody says anything it would be normalized.

    fffffffffffffffffffffffffffkn shit, why are people like thisß

  42. Thank you for defending the people who have no say in the shitty business practices that AAA companies make.

  43. Reviewers need to start docking 10% (or more) from their scores for games from publishers that regularly do this on the premise that it will happen.

    Hit them where it hurts.

  44. Wouldn't it make more sense to cease calling these companies "Triple A" and something more on level with their actual business practices/products such as "financially too rich and alleged video game producers but really are corporate slave owners and smut peddlers"? Long title that I would say could use some work but just hate classing them above others that they compete with who may not be doing the same practice (as those that are not "formerly known as triple A" companies have done the same, mobile games ARE still games).

  45. People keep buying the crap so they keep selling it . The fact that they make so much money tells you that people are happy enough to spend their government checks on cosmetic pixels on a screen

  46. One wonders if the ESA and E3 have even contacted all the folks involved with a actual apology.. or they still hiding?>

  47. But you know who is a liar and has a name and a face? Fucking todd howard

    Go annoy him instead of random level designers, it just works

  48. Listening to all of Jim’s videos about the never-ending plague of disgusting micro transactions suddenly makes me want to hold on to my older consoles and games, as if to preserve a piece of history when none of this shit existed

  49. Jim, you're wrong about Garden Warfare 2. You;re thinking of the first game, the second one only didnt have microtransactions in the beta (which was to be expected since saves did not carry over since it was just a test). Not saying they belong in the game, but you're wrong about them being introduced in the second entry.

  50. Thank you Jim for pointing all these things out. As someone who is developer and part of IT industry for 20 years, I have to also point out that releasing anger on the developers is a wrong move in 99.9% of cases. The whole industry has a "popularity" problem, a lot of money is at stake and corporate slimeballs, managers, marketers and other troglodytes are drown to it. They have no clue about technology, art, gaming, fun etc. They don't care about kids, social implications all they need is the money. Profit margins, advertisements, percentages, more money, that's what they care about. So whenever you see that the game you loved became a monetized gambling black hole, be sure that the management ghouls took over the company attracted by the money.

  51. Overwatch started it?

    You what? EA started it with the teams in fifa back in like 2008.. EA stocks have raised from 80 million to 800 million per year in that time and it is all because of the fifa style micro transactions. EA is now working hard to implement fifa style micro transactions into every game it makes, you can't blame blizard for this…

  52. I was so hurt when CTR got microtransactions as it was a great remake of a classic game, and to aim it at kids was diabolical. I been tweeting crazy on removing those MTX on this game.

  53. Yelling at a level designer for Micro transactions is like getting mad at a retail worker because you dont like the price of a jug of milk.

  54. Faceless corporation? Oh no, I don't think so. The CEO/President is that face to shit upon. Two in particular are perfect for it – one is headed by a robot and the other is someone who was sent to Earth by Satan himself, at least based on the horns (apologies to Satan if in fact, you just kicked him out because he made even YOUR skin crawl – which on second thought, is probably more likely).

  55. Yes dont herras the Ausschwwitz shower designer! they are just an interior design person! they had no idea their work was part of a horrible thing!

  56. No one is angry that you play as women in Youngblood ya dope. They're angry that you play as obnoxious, unlikable characters in Youngblood.

  57. This is what 2k did! They removed a feature from the game. Now you can only buy things with real money

  58. If the industry is going to keep releasing games broken there should be two reviews instead of one one review for release another review one year later for a post review that shows what's been added in the previous year has it improved or broke the game

  59. Since day one I have always said that consoles going online was going to be the death of the industry. These assholes just can't help themselves. We were better off when they couldn't come in at night and completely rewrite the game we paid for.

  60. Stop buying electronic games. Play Go. Or Chess. Or oh-wah-ree. Or go play in the park with real people. Take your dog for a walk. Live.

  61. thank you for continuing to cover these stories.
    I appreciate your opinions on these stories and agree with them most of the time.

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