Top 15 New And Upcoming PC Games Still To Come In 2018

Top 15 New And Upcoming PC Games Still To Come In 2018


We’re already halfway through the 2018 video
game release schedule. Time flies when you’re
trying to save people from impending death
in Frostpunk. There are six months of new
PC games left to get though and Matthew and
I have picked out 15 to talk about in this
video. So strap yourself in for another two-for-one/combo
video deal and don’t forget to share your
own anticipated games in the comments….
All I’ve wanted from Tomb Raider’s new and
rebooted survivor timeline is tombs, with
a side order of tombs, garnished with environmental
puzzle solving… in tombs. So I can, you
know, actually raid them. And Shadow of the
Tomb Raider may finally deliver, with montages
of the game featuring spiky tombs, watery
tombs, crumbly tombs and tombs that combine
all those things into total nightmare tombs.
The setting itself leans toward the exotic
combining populated cities and the ruins of
a fictional Mayan-like civilisation buried
amid humid jungles. I can only imagine what
kinds of beautiful areas are ripe to explore
and possibly gawk at. As much as everyone
wants to pretend these games are about psychological
depth, I think we can expect something more
akin to the big boots adventurer, gun toting,
big cat taming experience of the earlier games.
The narrative spin looks intriguing too – turns
out that Lara’s sticky fingers may have brought
about the apocalypse, which puts Trinity in
the rather awkward position of having to be
the hero for once and save the world, although
Lara will give it a try herself. Mainly by
killing people with spiky objects. And with
a new grapple hook as well as stealth attacks
from above and guerilla camouflage attacks
from the ground, I think she can make a pretty
good go of it.
Bethesda’s decision to take their apocalypse
online in Fallout 76 has split opinions like
a slow motion bullet splits a Super Mutant’s
head. On one hand it presents a wasteland
where every other human survivor is real,
leading to emergent stories and high tension
as potential allies shiftily scope each other
out. On the other hand: it could be a nightmare
world of endless griefers, teabagging our
bleeding corpse the second we step out of
the vault. Either way, this is going to be
a stripped back and sparse Fallout, even by
wasteland standards. Missions are doled out
by robots or computers and much of the emphasis
shifts to building your settlement. Yes, you
too can craft your dream house for some horrible
teenager to come and murder you in.
As nervous as some of this makes me, I remain
cautiously optimistic about this one. I really
like the idea of the game tapping into West
Virginian folklore for some more outlandish
monsters. And the nuke system, wherein survivors
can gather parts of the nuclear codes to fire
live nukes, sounds suitably barmy. Wherever
you drop the nuke creates an irradiated zone
stuffed with rare loot – which sounds a bit
like The Division’s Dark Zone, except you
get to control where it unfolds. With enough
interesting twists like that, it might be
worth enduring the ritual humiliation that
comes with these online endeavours.
I was hoping for Life is Strange 2, but Dontnod
are instead giving us a prequel to that game
– a free story set in the Life is Strange
universe. It wasn’t what I wanted, but I
would happily sacrifice Arcadia Bay all over
again to play it right now. Luckily for those
residents I don’t have to, as The Awesome
Adventures of Captain Spirit is out on June
26th.
The tale focuses on Chris, who escapes his
lonely life by becoming Captain Spirit. In
his imaginary world he fights robots and monsters
with the power of his mind. I’d say that
in his head the sky’s the limit, but he’s
actually only one cardboard spaceship away
from grander adventures. I particularly like
how his superhero costume transformation is
influenced by Sailor Moon, which is just bloomin’
brilliant – yes, I am one of *those* people.
Although it looks like a self-contained experience,
Captain Spirit has ties to Life is Strange
2, we just won’t know how or why until that
game surfaces. If the entirety of Life is
Strange 1 turns out to have been in Chris’
imagination though, I’ll be a little miffed.
Until then I am looking forward to something
short and sweet, creative and heart-wrenching
from this little game, that will probably
leave a lasting mark on my own child spirit.
I expect nothing less from Dontnod.
Forza Horizon is all about very shiny cars
tearing around a large open world. But more
importantly, the fourth installment is the
first racing game to boast realistic sheep
shearing. The world adheres to changing seasons
– each one lasting about a week of real time
– so you’ll see fluffier sheep during the
winter, and bald sheep in the summer. Of course,
the game isn’t just about watching farm
animals from inside sports cars – each season
has a huge impact on racing too. Driving is
icy in the winter, but also offers shortcuts
as lakes and rivers freeze over. Spring brings
the April showers and summer is when you accidentally
drop a cornetto on your car’s expensive
leather seats.
Forza Horizon 4 is especially close to our
hearts as it takes place in Britain – or rather
a heavily condensed version of it that somehow
packs Scottish highlands, welsh valleys and
England’s endless boring fields into one landmass.
It’s great britain as it exists in the imagination
of every tourist, where Edinburgh is a twenty
minute drive from London. But when said drive
is performed in one of over 450 cars, and
with Playground Games’ stonkingly beautiful
looks, who’s going to argue about accuracy?
Horizon has always been the energetic young
scamp to Forza Motorsports boring big brother,
and looks set to repeat the trick come rain
or shine.
Every once in awhile the video game gods answer
your prayers and deliver you the thing you’ve
been hoping and praying for. I thought Shenmue
I and II ports were this year’s miracle
taken care off, but now we’re getting Yakuza
Kiwami and Zero on PC too. God is real, and
he loves Sega games.
To the uninitiated let me explain to you the
ultimate, perhaps the only, interactive Yakuza
experience. The open-world role playing series
delights with a hodgepodge of street brawls,
criminal politics, snazzy dressing and karaoke.
Because real men fight and then sing away
the pain.
It’s all set to the fictional backdrop of
Kamurocho (based on the real location of Kabukicho)
a city brimming to full with arcades to play,
baseballs to swing at, spas or host bars to
visit if you’re feeling flirty, and the
odd goon to smack around with whatever item
comes to hand.
Kiwami is a remake of the first Yakuza game,
which sees the exploits of disgraced Yakuza
lieutenant (and eventually adoptive father)
Kazuma Kiryu who, upon being released from
prison, discovers the friend he took the fall
for is now a powerful boss. Much punching
follows. Zero is the 80s-set prequel to the
whole series and also involves punching, only
this time you’re wearing horribly garish
suits.
While the rest of the world and his dog – or
should that be warrior cat? – have been slaying
beasts in Monster Hunter World since January,
we’ve been patiently waiting for the PC
port to hatch from a giant egg so we can bash
its head in with a giant mallet. It’s not
cruel, it’s the Monster Hunter way. And
anyway, monster murder is never needless in
Capcom’s hunts – every kill is an opportunity
to chop up your prey and forge the innards
into even pointier weapons. This lets you
take down the even bigger monsters and so
the process repeats, until you’ve played
for hundreds of hours and are grinding rare
parts from the most vicious endgame dragons.
It’s a series that has skipped PC – aside
from Japan and China-only entries – so you
won’t even be bored when all the old monsters
put in an appearance.
Of course, in World, even these old favourites
can give you a better run for your money.
For the first time they stomp around open
world jungles and swamps which give them more
escape routes and the chance of a fellow monster
wandering over to join the fight. It’s even
better with three fellow hunters along for
the ride, with one maniac charging in with
his axe as another shoots the group with healing
bullets and the third boosts morale by laying
down a funky tune on the hunting horn. If
humans aren’t available you can bring a
psychotic cat along for the ride. It sounds
like a fever dream, but is quite real and
quite brilliant.
Compulsion Games’ We Happy Few is a game
about keeping your cool in a world out to
kill you. So it makes thematic sense that
the team has been keeping its head down, quietly
beavering away on improving a game that has
failed to impress in its early access form.
There’s a lot of promise in this procedurally
generated psychedelic survival horror – so
much so that the studio has been acquired
by Microsoft.
Now on the final straight, We Happy Few is
confidently revelling in its twisted, oddball,
funny as heck, surprisingly dark subject matter,
all with tongue firmly in cheek. It’s frankly
brilliant and harkens back to all those iconic
British shows of the era, so that every step
into real darkness is lacquered in rainbows
and happiness. This is horror that fixes you
with a queasy smile as it slips in the knife.
Comparisons are being made with Bioshock – both
in the panicked first-person survival action
and in the gradual introduction of an alternate
history. And if you played Compulsion’s
debut game Contrast, you’ll know that they
may have a few fresh surprises/takes up their
sleeve.
This trip down joyful lane will be releasing
on August 10, which is an awful lot sooner
than I know I expected but I really am happy
about it, you see? I’m smiling, honest!
Having the option to play as a male or female
character in a series like Assassin Creed
means that role-playing can play, well, more
of a role. But this is only one of Odyssey’s
sweep of changes. Other than the choice of
either Kassandra or Alexios as your assassin,
the game adds a sense of diplomacy through
dialogue trees, something in-keeping with
the historical Greek setting as the birthplace
of Western Philosophy, politics, ‘the ideal’
through art and more.
Since the game is set during the Peloponnesian
War where Athenians fought the Spartans, gorgeous,
large-scale battles play a part. Romance is
a thing now, too, with the same lovers available
to both protagonists. Hired mercenaries are
also making a comeback, and there’s a new
ability meter that can charge powerful attacks
such as the ‘Spartan Kick,’ which looks
absolutely ridiculous but in the best possible
way.
But Odyssey is also looking back to the greatest
hits of Assassin’s-Creed-past; for example,
the naval warfare of Black Flag is returning
in Odyssey. Considering that transporting
goods across the sea was of the utmost importance
to the Greeks and that their enemies the Persians
had 1000s of warships at that time, it makes
sense here. But to that I say: history-schmistory!
I just want to ram my boat into other boats
and hear the Greek equivalent of Black Flag’s
sea shanties.
Perhaps even more interestingly, in the writing
of your Odyssey, this entry has an almost
cosmic push-pull to it, largely because of
the gravity of ancient Greece as an eminent
cultural, historical, political and mythological
marker in Western history. A perfect marriage
of role-playing action and ancient civilisations
to satisfy our inner video game nerd and history
buff.
The game emerges from the labyrinth on October
5th and count me in! I’ll have one spartan
kick with a side-order of Socrates-speak,
please!
Hitman 2 feels like it should be called Hitman
Season 2 – like 2016’s Hitman this is a
collection of six assassination sandboxes
that will be supported by additional elusive
contracts after release. The difference is,
all six levels arrive at once instead of being
doled out episodically. How you feel about
this depends on how you play Hitman. If you
like to squeeze every drop of murderous opportunity
out of a level, than the monthly releases
of the first season were the perfect delivery
system. But for those of us that just want
to do horrible things as a bald man in nice
holiday destinations, the Hitman 2 approach
is fine.
And it’s not as if the levels are being
dumbed down – the new Miami stage, for example,
features a fully simulated race track running
through the middle, letting you try to kill
a target as they scream across the tarmac
or try to lure her off the track with other
nefarious means. You’ll also be able to
hide weapons in Agent 47’s returning briefcase
and have to contend with smarter AI that can
see your big bald noggin in reflections. I
absolutely adored 2016’s Hitman game – apart
from that rubbish bit where you had to keep
breaking into the lab in Sapienza – so am
definitely up for causing more chaos here.
Turn-based strategy games are kinda my personal
Kryptonite, but Wargroove is channelling the
friendlier face of war. The fact that one
of the playable commanders is a a dog hints
that newcomers are welcome on Chucklefish’s
cartoon battlefields. Even when all my men
have been ground to dust by my enemies I’ll
just remember that I’m a dog and this will
cheer me up.
Wargroove plays like a spiritual successor
to Nintendo’s Advance Wars. Think: tight
grid-based combat, easy-to-read pixel art
and a nice, clean interface. Of course, as
in Nintendo’s games, it’s all about hooking
you in with simple rules and then letting
you drill deep into the strategies. And if
even that sounds overwhelming, there’s co-op
play so several brains can collude on the
right move. I’m convinced that all this
stuff combined together will be able to make
a strategy convert of anyone.
And once it does have its claws in you, there’s
online competitive play and map editors to
keep your war-addled mind fed for eternity.
Just remember to feed the dog along the way,
yeah?
Transference is an experimental VR experience,
which sees you delving into someone else’s
consciousness… it sounds an awful lot like
all those video game lab rat scenarios you
unfortunately find yourself in – hello SOMA?
I just hope this psychological thriller ends
when I take the rig off… *brrrrrr*
The game is a first person exploration game,
whereby to ‘escape’ you have to dig through
the world for clues. To do this you hop between
the perspectives of three family members.
Expect to gain access to a whole heap of psychonauts-style
emotional baggage.
The game blends real actors in a computer
generated space, and involves the transformation
of world states that you can manipulate to
transport objects, open pathways forward or
use to more narratively contextual ends. Unlike
with many VR games, or games in general really,
you can inspect multiple items in 3d space
at once, which is a neat use of VR’s more
open perspective.
All that said, I have been looking for a VR
game that doesn’t try to scare you outright
but unsettle, maybe even disturb, you on the
kind of level that leaves a lasting effect.
So I have my eyes firmly locked on Transference,
which is coming out Fall or Autumn, if you’re
on our bangers and mash side of the Atlantic.
I realise that many of my choices in this
list have been dumb blockbusters, so here’s
something with more nuance: Just Cause 4.
It sure looks like a just cause game, but
this time with extreme weather like lighting,
sandstorms and tornados. Unsurprisingly, it’s
these big windy brutes that are hogging the
spotlight, sucking up anything that isn’t
stuck to the ground – including poor Rico
Rodriguez. Whether you see them as a threat
or an opportunity is up to you, but it doesn’t
feel like you’re playing in the spirit of
Just Cause if you avoid them.
Elsewhere the focus is on punching up the
playfulness of Avalanche’s sandbox – you’re
given even more tethers for connecting objects
together and pulling huge structures to the
ground. But you’ve also got big balloons
you can attach to objects – combine those
with booster rockets and you can turn any
land based vehicle into a hot air balloon.
They’ve also added bulldozers and wrecking
balls to the vehicle list – frankly, I’m
amazed it’s taken this long. The idea of
gaming’s messiest hero whizzing about with
a balloon-lifted wrecking ball is enough to
earn it a place on my most anticipated list.
It arrives just before Christmas, which is
definitely when I’m feel that destructive
need the most.
I’m am now an absolute sucker for soulsborne
games like Code Vein, though this also strongly
resembles the God Eater series, a monster
hunter-esque role playing action game with
a deep story. First off, you play a superpowered
vampire that you can customise, which really
should be all you need to know, I mean, what
more do you need? The game is set in a futuristic
dystopia which is as good a setting as any
for carefully watching your stamina bar as
you whack unrelentingly aggressive bosses.
We’re talking dungeon crawling, weapons
sets, complex character builds… and draining
the blood of your enemies to grow more powerful
because, again: Vampire.
Code Vein also offers a partnered experience:
you can play in co-op with a friend or through
an NPC buddy system. You can supposedly play
alone for the extra challenge as well but
aren’t vampires lonely enough as it is?
You can bond and grow affinity with your partner
NPC, which each have their own personalities
and backstories. You could argue that having
a souls like game with a party is cheating
but since they can die too, I think it adds
something fresh to battles and the narrative
drive behind it. And since I really enjoyed
the similar Pawns system in Dragon’s Dogma,
I am all for a souls-like game implementing
teams, no matter how small.
It’s especially good news for the meanies
among us who might enjoy the thrill of employing
a follower only to let them die and cruelly
refuse to revive them…
Battlefield V deals with the ugliest battle
of all time: trying to get some corners of
the internet to accept playable female characters.
Everyone else is focusing on what has actually
changed: which is the ability to lay down
sandbags. Okay, so the addition of a toolkit
that lets every class build defences isn’t
the sexiest of updates, but it hints at a
Battlefield that is more interested in the
strategic long game than shallow flashiness.
I enjoyed the giant blimps and the flamethrower
pick-ups in Battlefield 1, but they often
felt like large set pieces that funnelled
maps down scripted routes. In Battlefield
5 you have the choice to shape the flow of
battle by laying anti-tank blockades or patching
up broken walls. It’s one of many tiny tweaks
that give you more options during play – like
the fact that any class can revive a fallen
soldier – although medics do it faster – or
the option to dive onto your back and fire
from the floor like they do in the movies.
You can even drag heavy artillery to new positions
with a vehicle. I honestly don’t know how
anyone has time to focus on all the lady soldiers
with all this other stuff going on.
And then there’s the looming promise of
a Battle Royale mode – something that currently
exists in name alone. Some new match types
already begin with the attacking side jumping
out of planes, so they’ve got that bit ready
to go – I’ll be intrigued to see whether
they can push servers to a 100 player count.
Dice have been doing big battles for yonks
– surely this is going to be a solid take
on the genre?
Okay, a port of 2009’s Tales of Vesperia
is a bit of a wild card. I’ve not actually
played it, which is why I’m looking forward
to a definitive version heading to PC this
year. It certainly ticks a lot of my boxes,
from the delightful Bonnie Pink theme – as
mentioned before, I am one of *those* people
– to a vast cartoonish overworld where you
can while away a billion or so hours. It even
had a recipe-hoarding cooking system, years
before Final Fantasy’s Ignis was coming
up with new recipehs.
The Tales series of JRPGs is known and loved
for its more involved combat system, with
Vesperia pumping it up with greater freedom
of movement and huge chain attacks that let
you feel very clever about yourself. This
is actually the tenth instalment and the positive
reception it garnered back in 2009 earned
Tales of Vesperia a cult-like status, marking
it as a standout in the series. This alone
is the reason I would like to play the Definitive
Edition now that it is coming to PC.
And if turns out to be awful? I’ll just
have to delete this video and go back to watching
Bonnie Pink music videos on YouTube.
Of course, these are just 15 games in a ludicrously
stuffed year. Hell, in the time it took you
to watch this video, 47 new games released
on Steam. So we won’t be offended if you
want to add your own suggestions to the comments
below. We’d love if it you subscribed so
that you can watch all our lovely videos we
make about these games.
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Thank you for watching and we hope to see
you all soon.

19 thoughts on “Top 15 New And Upcoming PC Games Still To Come In 2018”

  1. Wait…. Forza 4 commentary… "somehow fits Scotland England and Wales into one land mass "….. erm? You're English mate, do you not know England Scotland and Wales is one land mass ?…… and of course it'll be smaller man, who's gonna spend hours trying to race down the M1 ?

  2. I´ll def play and would love some of these, but honestly my top priorities are Two Point Hospital, Man-Eater and The Forgotten City. Yes, the standalone version of an Skyrim mod, the sequel of a 20 year old tycoon, and a shark simulator are what I crave the most this year.

  3. Thank you for writing dates with full names of the months. Those pesky Americans with their inexplicable way of writing it “Month/Day(/Year)” make me second guess stuff like “05/06” all the time.

    (You have there “5 October” and “December 4”, but it doesn’t matter because of that 🙂

  4. Erm not sure how you can laud that the Assasin Creed game for its history when they've lionised the proto-fascist Spartan state and cast the cradle of democracy Athens as the the bad guys. It's about as inverse-history as you can get.

  5. Of these, I think Hitman 2 is the one that most appeals. At least i know what I'm getting there. The rest seems a bit… meh.

  6. Loads of great games still to come, where will we find the time to play them all? Thanks for the content, way better than IGN rubbish.

  7. Good video. I think for future list videos there should be a transition from the end of one item to the next one. not calm music and scene for game number 3's ending and BLAM rock music chaos for the beginning of game number 4. otherwise good job. Suscribed.

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