Wattam Game Review | PS4 & PC

Wattam Game Review | PS4 & PC


Wattam is a children’s cartoon x fever dream
all wrapped up in the mind of Keita Takahashi. If that name doesn’t ring a bell, it should,
he’s the creator of Katamari Damacy and that same weird, abstract and hilarious game DNA
is entwined throughout this new project. Wattam is an absurd wacky and just mess of
a game to explain but I’ll try my best. At its heart, it’s a puzzle adventure game where
just about everything in the world is a sentient anthropomorphic object. Our main character
is this green little blog with a hat named the Mayor, and yes that’s a confetti bomb
underneath his hat. As the 3-hour adventure slowly unravels, new friends will begin to
appear in the world. These friends are usually any random old objects even at times the different
body parts of a person. You have the likes of eye ball, nose, poop, tree, heck even the
floor you’re standing on is a controllable object. Throughout its gameplay, you’ll be presented
with new scenarios and objectives to follow. They’re simple in nature like returning a
missing item to someone or transforming one object to another with the information you’ve
been given so far. Those are the typical puzzles you’ll find yourself playing 90% of the time.
Being a co-op game, Wattam lets another local friend take control of another character.
My girlfriend who was over-hopped on and played half the game with me. We both had a genuine
fun time. Admittedly controlling two characters at once could get a bit chaotic, at least
when each trying to switch to a specific character, but outside of that, we were laughing and
smiling the whole time. The other 10% of gameplay are these few oddball
slices thrown in to mix up gameplay. These moments were fun but subtle, leaving me wanting
more. That was my general sentiment with Wattam. After rolling credits with, I wanted to jump
back in for more but there was this lack of content there. It was a short 3-hour adventure
but its wholesome and quirky nature had me and my girlfriend hooked to the screen the
entire time. Wattam has a simple and vibrant look to it
that if anything, makes it come off as cuter and inviting than it already is. It’s certainly
what I’d call a childish looking art style but one that completely fits the theme of
this game. Characters and terrain are simple, usually rounded objects that make everything
much more charming. Added on to them are the simply drawn on faces that give off the expressions
of said object. Seeing everything interact with each other, whether it eas feelings of
joy, jealous or sadness was an adorable time. The only time I ran into a bug was one scene
where I had control of the Sun and needed him to go away. Pressing down turned the sky
to night though didn’t activate the scene that was supposed to occur, I later realized
that you’d have to move the sun up instead. It was an odd gameplay script bug but one
I was able to replicate multiple times. Accompanying the cute gameplay is a bright
and delightful soundtrack that oozes the oddity Takahashi is known for with games. Quite literally
if you mute all the sound effects and only hear the music, you’ll not only hear a lovely
tune but slowly realize it’s composed with farts in it too. It’s that very fun absurdity
that makes Wattam so charming. Wattam is easily one of the cutest, charming
and adorable games I’ve played this year. The characters and setting are as weird and
loveable as you’d expect from a game by Keita Takahashi. I easily fell in love with its
presentation and had a remarkable time playing alone and with my girlfriend in local co-op.
It’s just a bit of a bummer this wasn’t as challenging or as long as some of Takahashi
previous projects, but this definitely scratches the Katamari itch while leaving me begging
for more.

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