100 thoughts on “Your brain on video games – Daphne Bavelier”

  1. the right game for this is PORTAL obviously, very educational and giving you tons of logical assignments, while not having any kind of bloodspattering and killing

  2. professor layton, brain age, big brain academy. pheonix wright. all of these seem to be the best of both worlds professor layton especially for me.

  3. My parents say that its bad but wait till I show them this… There gonna get owned… BAD!!! I love this video!!

  4. I really wanted to watch this but 3 minutes in i still could barely understand what she was saying so i guess im gonna have to just move on :/

  5. Lab research shows that playing Skyrim 10 hours a week helps you Fus Ro Dah cars out of the road to avoid accidents.

  6. Great talk, this is why I love science, hypothesis, experiment, result then make a statement, unlike our politicians.
    Might make this a project when I begin my research in neuroscience.
    btw Im a gamer.  

  7. She's rather disconcerting when it comes to research for such a topic. Also, why only action/shooters? There's a wide, WIDE variety of different genre's that apply a different method of thinking required to complete said games. She's overstating her research by considering it a study on gamers, when she has only actually brought forth information about one type of gamer. Even then, how old were the gamers tested? Age also has a great impact on results for something like this, too great of an impact.

    Far too much of this is missing for me to actually consider this as credible research.

  8. The idea of games being used as a teaching tool as well as fun is a truly Awesome as in AWE inspiring it so cool my favorite things coming together i think the idea of games teaching myths and story,language and ideas,as well as being fun is super cool and i hope more games find a we to juggle the fun and the learning togher 

  9. These tasty chocolate covered games that can hide the broccoli very well already exist. Kerbal Space Program or Foldit for example and there are many more! 

  10. I belive that the game that can train your brain is a game that can adjast into many dimensions and provide you with many challenges, but there is a big drawback on this the gamer may go crazy beacause all of these changes into game.

  11. Yea, I got bad vision (I can't focus my eyes well on distant objects) and it always was the same, even before I started video games! My parents blame it on video games of course. -_-

  12. You forgot to mention that video games are addictive. The more you play, the more you want to play. Believe me, I know.

  13. In the experiment with shape rotation, did they study a group of people whom didn't play any games within the two week period?

  14. Implementing "Education" into UI Management would be the easiest solution, like in the Inventory Management. The player has to use it each time and cannot avoid it.

    As Example:
    -In Minecraft you have stacks up to 64Items, an easy solution would be:
    If the player presses SHIFT or CRTL and clicks on that stack, the player gets the half of it, thus 32 Items.
    This teaches Division pretty easily and it is also pretty practical. The only impractical thing is: you can only teach division by 2, the game designer cannot change the division from 2, else the system would become confusing and impractical for fast gameplay.
    But by using more "Buttons" and Craft precipices, which need certain numbers of Items, will teach the player how to use Division efficiently, without him knowing. He only wants to build his wooden fence.

    Also a Nodebased UI would also increase the possibilities, it would be new to the player, but you could test a lot more Systems with nodes.

  15. I cant handle how much I hate with pronounced 'wis' and any pronounced 'ony'
    ok, except from that, really interesting TED talk

  16. My chocolate, Skyrim. Broccoli is Kerbal Space Program, my happy balance is Elite Dangerous. Not quite worried about orbital mechanics, but plenty of data, information and education to be had in the big black. Proved to a friend the impossibility of Pleiadean aliens by traveling to the nebula, showing him how hot and violent the Seven Sisters are, and showing him the age of the earth like worlds and how young they are compared to earth. It was pretty amazing to use a game to prove something factual about legitimate science.

  17. The problem I have with her way of thinking is, that she doesn't seem to realise, that video games are an art form. Nothing good has ever come of scientifically trying to analyse and synthesise art. Any aspect of art that does not come from genuine emotional engagement of the artist, has a tendency to decrease its appeal. Science has not managed to define music yet or found out why it works the way it does and i doubt it's any easier for video games. I'm not saying don't try finding scientific explanations for different art forms, just don't expect to get good results any time soon and do it for the knowledge itslef and not to 'leverage the power' as she put it. Even if it's something good, like improving peoples mental ability, it's introducing something into art that isn't actually part of the artistic vision and that never really works out. It's like micro-transactions, those also have a purpose other than realising an artistic vision, which, in this case, is making money.

  18. At the part with the yellow and blue dots moving, I didn't understand what I needed to do well, and I tought I need to keep track of all blue dots and show witch ones they were. And I did follow all of them 😀 I need to go easy on cs:go and dota..

  19. She forgot about morals. Most games are Fps without any substance but theres good games like Last of Us, Mass Effect, Halo and Gta

  20. Excellent work at bringing data to the table that furthers the conversation on the benefits of gaming. The only criticism I could raise is the test-retest effects of the measurement tool in the study at the end. It is possible that the participants' increase in accuracy was a result of being familiar with the tool rather than the effect of gaming.

  21. W0W great video i hope my parents will see this video cause they always blame me for playing videogames … liek if yuo cri everitiem

  22. The difficulty it seems to me is that people can't separate the feeling a game gives them versus the factual effects. If a game was made that looked too educational no kid would ever want to play it, conversely if a game looks too much like a typical video game no educational groups will want to endorse it.
    There is further difficulty in that any game made to teach kids has to compete with games that only need to entertain. I think one other big problem is that most avid gamers don't play games in 40min intervals and that's talking about adults with learned ability to use self control, kids couldn't stop themselves from playing hours on end even if they wanted to. Any game made to improve the skills of children needs to be able to be played for long periods of time. Ultimately this looks like a tough challenge of a hypothetical game.

  23. Only slightly dissapointing that everyone outside of gaming, when talking about video games, can only come up with either ancient stuff like Pac Man and Mario, or the more violent excesses like God of War, Call of Duty or Mortal Kombat.
    And those aren't even the highest rated by most gamers and critics.

    Otherwise nice video, it's always good to see people informed about the fact that gaming isn't just staring at a screen.

  24. As much as I agree with this speech, Ms. Bavelier seems to hit and miss the biggest arguement that
    resonates with the general audience of video gamers, and that would be the overall variety of games, and their effects.

    Yes, while a large percentage of gamers do play first person shooters or actions games, there are plenty that do not. Platformers, puzzles, RPGs, survival horror, and many others, serve as alternatives that millions of people choose to play (mainly out of preference) and the fact is that they lack actual representation when 'outshined' by stereotypes applied to gamers. For example, Mario may be considered the most well known video game character today, but when the average person (one who does not play themselves) imagines the concept of a 'gamer,' most situations are boys who play of Call of Duty or Grand Theft Auto.

    The problem is that this speech does little to go against this stereotyping by solely focusing on first person shooters. While I (personally) do appreciate the contribution it does to educate those outside the norm of gaming, it does little to help people comprehend the actual message portrayed by our modern day gaming cultures, and that is "Anyone can play and game of any genre." Even mentioning the sheer existence of an RPG would allow the audience to grasp a better understanding of the variety of video games, but the only message I really see here is "Action and Shooter games do present positive effect in contrary to previous beliefs," rather than "Video games (in general) have been proven to show positive effects."

    I understand that these TED talks are more or less meant to introduce the audience to a topic and let them explore it themselves, but when it comes down to something like this the alternative is either to generalize or specify, but never explain anything half heartedly. If the same idea were to apply to any other idea (ex: discussing the effects of art history and mentioning pre-historic but not contemporary art) would be significantly less effective when compared to the message left by the former and latter choices.

  25. "Why are there no games that would do X for my child/grandparent etc. etc."

    There ARE. And IMO Sciencetists trying to create such game just for the sake of creating one will always fail, as they want to make game different from the thing that are on the market in some way (creating 1-1 and simply rebranding / advertising it in the other way seems non-productive as well).

    There are no good things when university analytics try to became producers themselves, and as she pointed out – trying to distill broccoli from the chocolate simply ends up with you having a broccoli that noone wants anyway, and trying to create better chocolate back from the broccoli is pretty hard – especially if you wanted simply better chocolate in the first place.

    Check one chocolate, distill broccoli, have your thesis, test it on the other chocolates, do more research. There are enough good chocolates on the market to test your theories on, dont try to make one as you will most likely fail.

  26. Really resent when "theories" are presented as facts. The brain is way more complex than we can know at this time. Add to the equation that many sciences are tied to making money, how could anyone miss the conflict in interest in that?

  27. Someone needs to tell this to Crooked Hillary Clinton, who currently has a war on violent video games: https://regated.com/2016/08/7122/

  28. What's the point if this video??? The 'learn, focus and, fascinatingly, multitask' does NOT make the gamer smarter, intellectual, or knowledgeable about anything – you can teach an airhead IDIOT or a ZOMBIE to 'learn, focus and, fascinatingly, multitask'.

  29. Wow! That was interesting. ) Thank you for this video.
    It would be interesting if your lab would start to do a certification of all video-games and giving them sort of "Chocolate-broccoli" rating. )
    It should be helpful for everybody. )

  30. here are some video games that are "brocoli-cholate"

    god of war : greek mythology and greek tragedies
    bioshock : Ayn Rand and her philosophy of Objectivism
    team forterss 2 (a part of it) : socialilzing
    portal : people literally gain IQ from that game

  31. The study that showed an improvement in object rotation. The subjects got even better the 3rd time they tested…without the action games in between. So, was it the action games or repeating that type of testing?

    Need more information and repeatability on this one. On every study really but still.

  32. I'm also wondering if the specificity of action games having these effects relates in any way to our evolution? Meaning: most people feel a sort of adrenaline rush while playing those games.
    Is it the adrenaline, fight or flight, survival mode (in moderation, obviously) that is giving these benefits or the videos games specifically?
    I would think the former, seeing as we used to feel that adrenaline rush for actual life and death reasons and thus, would greatly benefit if our bodies were able to trigger these effects…someone do studies to answer my questions please =)

  33. It looks like Daphne Bavelier works for game industry. Actually, video gaming can have its ups, but destructive impact is much bigger, though. Video games are stealing our life time, the most precious gift.

  34. Those educational AND entertaining games? Myst (series), The Journeyman Project, Final Fantasy (series), Portal, Remember Me, Kingdom Hearts, Fable, Super Mario Bros., World of Warcraft…etc. There are many!

  35. The test for measuring attention doesn't apply to their ability to learn by listening. Which is why they have trouble in school and in relationships.

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